To start: Speak to Timfraku in Tai Bwo Wannai Village
Requirements:
Levels - 15 Agility, 30 Cooking, 5 Fishing (or 65)
Quests: Jungle Potion
Boss(es) None
Items: Small Fishing Net, Steel+ Spear, Jogre Bones, SeaWeed, Karmaja Rum, Banana, Knife, a full Agility Potion, bow/arrow to kill a monkey (runes work to), pestle and mortar, about 5k gp
*you can do these in any order...*
Brining Home Tamayu
Location: SE of the Quest Point
He wants to kill the Shaikahan using more agility and better spear.
Cook then use a pestle and mortar on a Karambwan. Use this paste on a steel spear and give this, along with a 4-dose Agility Potion to Tamayu. He will return now.
Bringing Home Tinsay
Location: Cairn Island
His first request is for some Rum with a banana in it. Cut up some banana using your knife and use it on the Karmaja Rum, give this to Tinsay.
His Second request is for Monkey skin and a seaweed sandwich. Kill a monkey using magic/range and use the body on Tamayu and use the skin on some seaweed (found along the coast North of Tinsay). Give this to Tinsay.
His third request is Marinated Burnt Jogre Bones. Kill a Jogre for the bones and use them on a furnace. Then catch a Karambwanji and use it on a pestle and mortar. Use the Karam. Paste on the bones for them to be marinated. Cook and give these to Tinsay
Bringing Home Tiadeche;
Location: East side of the River
Tiadeche would like a Karambwan... give him a Karambwan Vessel (found from Lubufu on the coast - he needs 20 Karambwanjis for a vessel, these fish are also used as bait), also some bait. Head back to Lubufu and get another vessel and give this to Tinsay, he'll give you the crafting instructions which you should give to Tiadeche
Return to and talk to Timfraku
Reward:
2.5k Attack and Strength XP
5k Fishing and Cooking XP
2 Quest Points
Start Location: Talk to Unferth West of the Games room in Burthrope.
Quests: Gertrude's Cat, Icthlarin's Little Helper
NPCs: Unferth, Bob, Sphinx, Hild, Neite, Gertrude, Reldo, Apothecary
Items: 5 death runes, a Chocolate cake, a rake, seed dibber, 4 Potato seeds, Shears, Logs, Tinderbox, a Bucket of milk, Druid robes or Desert robes, a Kitten/Cat/Overgrown cat, Catspeak amulet (Wear at start of quest), a Vial of water, and one or two thousand gp. To get around quicker you may want to bring: a Games necklace, an Amulet of glory, and teleport runes to Varrock
Starting Out: Talk to Unferth and he will tell you that his cat, Bob, has gone missing. He will tell you to talk to Hild.
Enchanting your Catspeak amulet - talk to Hild and for 5 death runes she will enchant your catspeak amulet so that you can locate Bob. Now follow the path - when the eyes light up and the mouth open - you are headed in the right direction (To the LEFT). Once you find Bob (wear your amulet) he will tell you that he found a girl-cat that he loves Your cat mentions something about where he came from - but he doesn't remember. He only remembers being cared for my Gertrude.
Gertrude and Reldo: Talk to Gertrude and she will tell you that she only takes care of abandonded animals. Your cat will talk about Robert the Strong - Gertrude will send you to Reldo. Talk to Reldo and he'll tell you about the Dragonkin.
Bob and The Sphinx. Talk to Bob again and he will tell you to talk to the Sphinx. Travel the the Sphinx in the City of the Dead (part of the Itch. little helper quest) he will ask you if you want to watch a Cutscene (it lasts 5 minutes and 20 seconds) agree too (it's a cool cutscene). At the end Bob will tell you that he and Neite are going out for a date and asks you to take care of Unferth. Agree to and go to Unferth's house.
The Chores: If you need help with the chores your cat will give you a tip or two.
Tending the Garden: Since Potatoes may take a bit long to grow - you may want to start with this one. Rake out the weeds and plant some potatoes (they don't need watering)
Cleaning the House: Make Unferth's Bed
Warming Unferth: Use some logs with the fireplace and light them.
Feeding Unferth: Search his bookcase to find that he likes Chocolate cake. Use a bucket of milk with Unferth's table and then use a chocolate cake with the table.
To Tidy Unferth use some shears with him. Now just wait for your potatoes to grow - if you leave the chatbox will say 'Perhaps I should check on Unferth's Potatoes'. Now go talk to Unferth and he will say that he is REALLY sick.
Playing Doctor: Go to the Apothecary and he tells you that Unferth just thinks he's always sick...He'll tell you to get some white robes, a vial of water and then will ask you if you want the: nurses' hat or doctors' hat. You can choose whichever one you want. Go back to Unferth (don't weild any weapons) and give him the vial of water. He will feel better now.
Relocating Bob and finshing the quest: Use your amulet to relocate Bob and tell him that the chores are done. He will thank you and you will see a cutscene of their date . Now go tell Unferth that Bob is ok and he will give you a present left from Bob for you.
The Mysterious present is a Mouse Toy (your cat will pounce on it while you are walking) and two antique lamps - each give 2.5k exp to any skill over 30...You also get to keep your doctor/nurse hat
To start: talk to Lucien in the Flying Horse Bar in Ardougne
Requirements:
Quests - None
Levels - 40 Range, 42 Thieving
Level Recomm. - Good Prayer
Items Needed - Lit Candle, Slashing Weapon (scimmy), yew or magic bow 20 Limpwurt roots
Item Recom - Lobsters/Swordfish/Sharks, Teleport out, Prayer Pots, best to bring someone to carry your weight (limpwurt roots etc.)
After talking to Lucien, wear your pendant (grab the weapon, and lit candle) and head SE of the Rangers' Guild (-in Hemenster)
You should see a large marble-like area with four pillars etc. climb down this ladder.
*When entering the Temple, you should have below 4 kg of weight - since the Boots of Lightness knock off -4 kg of weight. So 3 kg-1kg is good for the quest.
Go down the stairs and slash the web, and pick up a pair of the Boots of Lightness. - Wear them.
Climb back upstairs and enter the room filled with Skeletons - Head to the west side of the room to the bridge - Make sure your WEIGHT is BELOW 0 kg. Walk across the bridge open the door and grab the Lever. Go back and enter the room with Bats. Locate the Lever Bracket, and use your Lever with it. Pull the lever.
Now head down the Ice Path - past the Ice Spiders - and search the crates for some Ice Arrows (get about 40) - equip them and your bow. Keep heading North to a small room with a lever, disarm any traps on the lever, then pull it. Head NorthWest till you hit a door, open the door, then open the next door and a Fire Warrior (84) will come and mage you - Protect from Magic here - the only thing that can kill him are the ice arrows (which I hope you got..). (Get your 20 Limpwurt Roots Now) Once he is defeated, and you have your limpwurts, head past the room where you killed the Fire Warrior and you will find Winelda, she will teleport you for 20 roots. Give them to her when you have them.
Once on the other side of the lava run up the path past the Lesser Demons, etc, and take the Shiny Key. Once you have the key run down the path abit (to where the Skeletons are) and find where you can 'Push' the wall - push it.
*Now you must choose - to help Good (Guards - Path A) or to help Evil (Lucien - Path B)
Path A, Helping the Guards -- Take off your Pendant of Lucien and talk to the guards, they will tell you to kill Lucien, and they will give you another Pendant, where this - go through the wall, up the ladder, through the shed in McGrubbor's Woods, and teleport (or walk) to Varrock, Lucien is located near the Wilderness (above the West Bank). He is only Level 14.
Path B, Helping Lucien -- Kill the Guards and take the staff - go through the wall, up the ladder, through the shed in McGrubbor's Woods, and teleport (or walk) to Varrock, Lucien is located near the Wilderness (above the West Bank). Give him the staff.
Either way, here is your reward:
10,500 k Ranging XP
8k Fletching XP
1 Quest Point
- Other stuff:-
Boots of Lightness
(if you sided with the guards, the other Pendant)
To start: Talk to King Vargas on Miscellania
Requirements:
Levels; 35 Herblore or 45 Woodcutting
Quests: Heroes, Fremennik Trials
Items: Iron Bar, Ring, Flowers, harpoon or lobster pot, pickaxe, hatchet, about 100 gp.
Men: Bring a Bow.. Women: Bring a Cake
Talk to the King of Miscellania, King Vargas, and he will tell you about his son/daughter (depending on your gender) and the queen.
Tell him that you are bold enough to rule the kingdom - and he will tell you to wed his son/daughter.
Now talk to Advisor Ghrim. And talk about the King, Queen and daughter etc.
For the Men:
Now that you know something about the Princess, time to meet her.
Head to the northern room (her bedroom) and give flowers to and talk to Princess Astrid (saying everything nice as possible), she does not want to get married, but will give you a chance to woo her.
Now do the Dance Emote and she will be impressed - talk to her to find out that she likes archery. Give her your nice bow! Continue talking, and when saying good-bye, blow her a kiss.
Now give her a ring. And she will be impressed and tell you to tell her father to get the wedding ready!
For the Women:
after talking to the advisor, head South to the Prince's Room. He is a poet, and listen to and understand his poetry. Then give him some of your flowers, and dance for and clap at him. Now that you've praised his poetry, and clapped etc. give him your cake - he loves cake! Now blow him a kiss and continue talking a few more times, then finally give him his ring.
Time for a Treaty
Now that you are part of the family - head over to Etceteria and talk to the Queen. Talk to her about the King, then go to the King of Misc. and talk to him - he wants Etc. to change their anthem - talk to the Queen of Etc. She needs one, so head over to the Prince of Misc. Ask him to make you an anthem, then have the Advisor Ghrim check it over - then bring it to the king, he needs a new pen. Bring an iron bar to the Smither (Derrik) and he'll make you part of one for an iron bar.
To finish it cut down some trees and use the logs with the pen nib.
Have the king sign your paper
He will now ask you to get the community's approval.
To do this you must mine coal,
Weed the garden
Cut Maples
Fish for lobbies or swordfish
Once you have the right amount of % - at least 75%, it will tell you when you are done (or as always, talk to Advisor Ghrim), talk to Ghrim, then the King - and let the ceremony begin!
Reward;
1 Quest Point
Become Ruler of Misc. where you can have your "subjects" do stuff, such as have the miner mine coal (for the right price - the money is deducted from the money you put into the "bank") then in 24 hours come back and you will get the coal he mined!
To start: talk to Irene next to the Shanty Pass, on the Desert side
Requirements:
Quests - None
Levels - 10 Fletching, 20 Smithing
Rec. Level - Combat level to kill a level 47
Items: Full Desert Robes, some waterskins, Shanty Passes, 100 gp, a Hammer, 30 Feathers, 3 Bronze Bars, A Knife
Offer to help find Ana, and head South to the Mining Camp, talk to the Captain when there. After some talk he will tell you to kill a man, walk west to a tent and talk to Al Shabim, he will tell you that the man is fake; return to the Captain and tell him the news, then kill him - you will automatically get his key when he dies.
Now, do not bring any weapons/Armour into the Mining Camp. Once inside, talk to the Male Slave and after agreeing to help, trade your desert robes for his slave robes. Wear them (just keep 'em on for the entire quest so that you know you will be safe). Head throug the gate and talk to the Captain, ask to switch your mining spot. He will want a Pineapple.
Getting the Pineapple:
Head back to Al Shabim and ask for a pineapple, he will want some plans - he will give you a key. Now head into the Mining Camp's Prison - on the Second Floor, and search the bookcases for books on Sailing, a captain will stop you - talk to him about sailing. Once he is distracted about Sailing open the chest with your key. Return to Al Shabim with the plans. Now head north of the tent to an anvil, show the guard the plans you found then use your bronze bars with the Anvil. Once you have made some darts return to Shabim - and he will give you the pineapple
Return to the jail and use the pineapple with the guard, then move along the mining areas and search the barrels for an empty one. Now search for an empty miningcart and ride it. Now after your ride head NW to Ana and talk to her, ask her to hide in the barrel.
Now put the barrel into the cart, and ride in it. Find the barrel with Ana in it and then a guard will help you lift it up. Answer the guard with 'Gregarious' Now exit the mine and operate the winch, find Ana's barrel and use the barrel with the cart tell the Cart Driver 'Nice Cart' and some other jokes, and pay 100 gp Once done, take the barrel to Irene and she will thank you.
Reward
4,650 XP in your choice of 2 skills from the selection
Ability to Make Darts
And 2 QP.
To start: Speak to Effigy near the Tower SE of Ardougne
Requirements
Levels: 10 Construction
Quests: None
Items: Beer, Saw and Hammer
Strike!
Effigy needs help! His workers won't work on the Tower! Hopefully a brave adventurer will help finish this Tower!
Getting Inside;
Your Quest begins by talking to Bonafido. After talking, ask to go into the tower - you need to be properly dressed...You need: a hat, shirt, pants, boots..
>Hat: Talk to Black-Eye and he'll give you a quiz - Answers: 3, Torn Curtains, 10 Pieces of Clay
>>Shirt: Speak to The Guns and he will want a beer. Give him one and he'll give you the shirt.
>>>Pants: Talk to Gummy...Then search the East-Side Bushes for the Pants.
>>>>Boots: Talk to, then Pickpocket No Fingers
Now speak to Bonafido for another quiz:
Answers: Tea, Whistle for Attention, Your Legs are getting Cold, Carry on, it'll fix itself.
Fixing the Pressure Machine
Now go inside and search the crates for:
4 Coloured Balls,
4 Valve Wheels
3 Pieces of Metal Sheets
Repair the Pressure Machine using these items... Now you calibrate it.
1) Pull Right Lever
2) Turn Valve #1 so that the leak is fixed
3) Pull Righy Lever
4) Pull Left Lever
5) Turn Valve #2 left for the leak to be fixed by the ball.
6) Turn Valve #3 Right 3 times.
7) Turn Valve #3 Left
8) Pull Right Lever
9) Turn Valve #4 Right
10) Turn Valve #4 Left once
11) Turn Valves until the water fills to the top.
You will be notified when the Machine is correct.
Fixing the Pipe Machine
From the Crates get:
6 Rivets
5 Pipe Rings
4 Pipes
Now to fix it just have all the pipes connected...
Fixing the Cage;
Get
5 Metal Bars
4 Binding Fluids
Then go up and fix the cage. You will need to change the bar sizes for some..
Now that the Pressure, Pipes and Cage are done tell Effigy. Now he will tell you to meet him at the Cage. Then you will see a cutscene up there of the beast being made. Soon, you see that the beast is sad - and when the creature gets angry, the men flee. Now go back and talk to Effigy. He will tell you to talk to the creature. Go back and talk to it - it will ask questions. You can teach it in the ways of Magic or Logic - you choose, no choice will affect the quest. Head back out to Effigy, talk to him and then you will see another cut scene of the creature scaring them. THen meet him in the basement. Talk to him in the basement.
Reward;
1k Con.
500 Crafting
500 Thieving
Creature Creation Training
2 QP
To make Creature Creations you simply go to the Altars of Life and see what animals they need to morph the creatures together then you can train..
Start Location: In the Center of the Gnome Maze (make your way through from the Top Left Corner)
Boss: Warlord (112), Khazard warriors (48)
Items needed: 6 logs (normal)
Quests: None
Skills: None
Talk to Bolren in the middle of the maze and he'll tell you about the dieing tree spirits. Agree to help him and the gnomes get their orb back.
Commander Montai: Talk to the commander and he'll ask for 6 logs, give them to him and he'll tell you to get 3 corrdinates for the ballista.
Height- Go west and talk to the First Gnome Tracker he'll tell you the height.
Y-coordinate: Go north and talk to the Second Gnome Tracker in the back of the building to learn the y-coordinate.
X-Coordinate: This gnome went crazy and he may say:
My legs and your legs - 0004
More than my head - 0002
Less than my hands - 0001
Less than my fingers - 0004
Less than our feet - 0003
Firing the Ballista: Type in the coordinates and fire the ballista, now go across the bridge and into the blownup house and kill the lvl 48 guards. Get the orb and go back to Bolren (talk to Elkoy for a quick trip). Bolren will now tell you that the Warlord Khazard took two orbs.
Getting the other two orbs: Go north and kill Khazard (lvl 112). Use Protect from Meelee. He'll drop the orbs. Take them back to Bolren for your reward:
Reward:
11,450 attack exp
2 quest points
Gnome Def. Amulet
To start talk to Kangai Mau on Brimhaven, in the pub.
Requirements: 21 thieving.
Items: money to get to Ardougne, from Brimhaven..Or ardougne Teleport if you have it.
The Mansion and Gardener:
After talking to Kangai head to Ardougne and go to the large mansion W of the market place. Try to get in, but the doors are locked. Talk to the gardener wandering around the yard and ask him about the house etc. He will tell you that the password is Lord Handelmort's middle name.
Handelmort's Middle Name:
Now head south of the mansion and search the small house for the tourists' guide. Read it to find Handelmort's middle name. After that it's time to get in!
Cromperty's new invention:
Head in the NE part of Ardougne Market to Wizard Cromperty's home and ask about his new teleportation method. Now get teleported, you will be teleported next to a box in the RPDT office. Search the crate for a label and remove it. Investigae the other crates for the Wizard's Tower crate. Now place that label on the box marked for the Wizard's tower. Now get an employee to bring the crate to Handlemort's home. Now get teleported again by Cromperty. and you will be in the mansion.
Getting the Totem:
Head west and put K U R T as the password to get into the next room. SEARCH the STAIRCASES for TRAPS then head upstairs. Now headupstairs and search the chest for the totem. Head back to Mau for your reward.
Reward:
1775 Thieving Exp.
5 Swordfish.
1 Quest Point
Go around the Flower beds to the entrance and pick a bouquet of Trollweiss flowers. Head back to Ug (you can slide down and take a long walk, or teleport to Trollheim)
Arrg!
Talk to Ug who'll thank you for the flowers -- but Arrg is in between him and Aga -- agree to kill Arrg -- get all your good weapons, and recharge your prayer (bring pots if needed) and food.
Head North of Ug and talk to Arrg - he'll bring you to the Arena - He attacks with Melee and strong range. Kill him (not Dad) and when he is dead talk to Ug.
Reward:
7 UnCut Gems (a Diamond, 2 Rubies, 4 Emeralds)
8k Agility XP
4k Strength XP
2 Quest Points
To start: Talk to Denulth in Burthrope
Quests: Death Plateau
Skills: 15 Agility,
Skill Rec: good combat, prayer and theiving
Items Needed: Food and 12 gp (or Climbing boots - but these from Tenzing in his Burthrope Hut.)
Items Rec.: Good armour, games necklace
*wear climbing boots*
Accept Denulth's quest to free Godric and head through Tenzing's house (North), over the stile, climb over the rocks, Head through the East path and climb over the rocks.
Dad:
Walk up to the gate and enter - you will see a message saying you must defeat Dad (level 101) Accept his challenge and kill him - you must kill another troll -
or stop when he asks - you do not need to kill another troll if you choose this option.
General, Twig, Godric
Head out of the arena NW and around the mountain, stay on this path running from the trolls. After you pass some Throwers, head SW Keep going till you see a Troll Camp.
Now enter the Stronghold and kill the General (to the west) He will drop a key.
Head north East and climb downstairs - and unlock the door east of the stairs.
Pickpocket/Kill Twig and Berry and unlock Godric's and Edgar's Cells.
Return to Denulth (use gaming necklace if desired) and tell him what you did. He will tell you to talk to Dunstan.
Reward:
Law Talisman
Ability to Make Law Runes
1 QP