RuneScape Quest Guides

Scorpion Catcher

To start; speak to Thormac in his tower South of Seers' Village

Requirements;

Levels - 31 Prayer

Items - None...But -- A Dusty Key (found in Taverly Dungeon - talk to the Prisoner in the jail cells near the Black Knight Hideout...in the Prison kill the Prison Guard and free the Adventurer)
Also, an Anti-Dragon Fire Shield for protection! 

Other - Finished the BarCrawl (see Mini-Game Section)

Once you have reached the top of the tower, talk to Thormac, accept to find his Scorpions.

Talk to the Seer.

Scorpion 1;
Head to the Taverly Dungeon (I only brought teleport out, antidragon fire shield and the Scorpion cage, I dropped my Dusty key after going past the Lesser Demons)  Run past the Blue Dragons, through the Lesser Demon Area.  Head past the baby Blues and then North-East past the Black Demons and Poison Spiders, push the odd-looking wall and catch the first Scorpion.  Return to the Seer.

Scorpion 2;
Head to the Second floor of the Monastery, catch the Scorpion.

Scorpion 3;
Head to the Barbarian OutPost.  Do the Barcrawl (see above), then enter the Outpost and catch the Scorpion across from the gate.

Bring all three Scorpions to Thromac. 

Reward;
6,625 Strength XP
1 Quest Point
Thormac will enchant battlestaves for you - 40k

top

Sea Slug

To start; speak to Caroline East of Ardougne along the coast.

Requirements;

Levels - 30 FireMaking

Quests - None

Items - Swamp Paste, Hatchet, Tinderbox

Caroline will tell you to talk to Holgart, who is right next to her.  Talk to him and he'll ask you for some Swamp Paste - give it to him -*swamp paste can be bought in Port Khazard - south of Ardougne*

Now that he has the Swamp Paste he'll take you to the Fishing Platform.

Finding Kennith
Once there, head West to the house and speak to Bailey.  Now head to the NE and climb up the ladder you find.  Head West to the House and 'ShoutOver the Crates' to talk to Kennith.  He won't move without his dad.  So head down the ladder and back to Holgart and tell him - he'll bring you to Kent, on an island.  Kent will want his son.  Return to the Platform by speaking to Holgart.

Lighting the Torch
On the platform return to the ladder - climb up - but you will be stopped.  Go talk to Bailey about the Sea Slugs.  He will give you a torch.  Pick up some broken glass in Bailey's House.  Then pick up the Damp Sticks next to the NE ladder.  Use the Damp Sticks with the glass, then Rub the Dry Sticks, the torch will light. 

Now climb up the ladder and talk to Kennith.  Then kick the Panels that are on the outside of the house.  Return, and talk to Kennith. He will hide in the crane, so rotate the crane and he will be dropped into Holgart's Boat.  Return to Holgart and sail back.  Talk to Caroline

Reward;
7175 Fishing XP
Oyster Pearls
1 Quest Point

Shades of Mort'ton

To start: Search around Mort'ton...

Requirements

Skills: Level 15 Herblore, Level 20 Crafting, Combat Lvl. to kill a level 40

** Note ** Requires a team of people - The higher their crafting levels the smaller that team can be. -- Thus, it is best to do this quest on a highly populated world (i.e. World 2).

Items Required -  2 Tarromin, Tinderbox, an Axe, a Hammer, 5,000gp (to buy supplies below...)

(Recommened Items: ashes, 25 Swamp paste, 5 Bricks, 5 Timber Beams, Flamtaer Hammer - 13k - , 1 Olive Oil, any log)

Once you have entered Mort'ton read the entire diary, found in the house S. of the General Store.
Now you know stuff about the Affliction - time to make Serum 207 -- Gather a couple of vials and fill them with water in the sinks, then use tarromins with them and then ashes -- Now use a does of the Serum with the General Store owner; he will tell you to get 5 shade remains; head to the temple and kill 5 Loar Shades.  Head back to the store owner, and he will tell you to go to Ulsquire

Bring the remains to Ulsquire - use a does of the Serum on him -, he will ask you to rebuild the temple.

Rebuilding the Temple:
Now gather with friends or volunteers (or people doing the quest to), make sure people of the supplies listed under the Rec. Items (besides the ashes) -- you buy these from the General Store..  Some people will need to rebuild the temple (found NE of the town), while others need to defeat the Loar Shades.  You will notice a % Sanctity -- put this to 10%, then light the area in the middle of the temple.

Pyre Logs...
Now use an olive oil with the Sacred Flames, and you will get Sacred Oil.  Use the Sacred Oil on any log and you will get a Pyre Form of that log ... Now Go to any funeral pyre - found around the town - and use the pyre log, and loar shade remains with a pyre.  Burn these - you will get a bronze key - Return to Ulsquire.

** Once you have rebuilt the temple - with 20% Sanctity you can burn the Serum 207 with the flame and get Serum 208 - this permenately unafflicts people.

Reward:
2k Crafting, Herblore
3 QP

top

Shadow of the Storm

To start: Speak to Father Reen by the Al Kharid Bank.

Requirements:
Quests:  
Demon Slayer and The Golem
Levels:  30 Crafting; decent combat to kill a level 100 demon
Items: Desert Robe, Skirt; and a wizard's black hat (helm, wizard hat - anything black), vial, pestle and martar, silver bar, money to get through Shanty Pass and Carpet Rides; other items you should bring would be waterskins, desert clothes (an extra pair), and shanty items.. Also good to bring food for the fight, and armour. 
Ring of Dueling good to, for teleports.

Walkthrough;

To Uzer!
Fr. Reen will send you to Fr. Badden at Uzer.  At Uzer (go there for 200 gp/100gp with Ring of Charos (a) by Magic Carpet) Fr. Badden will answer (or will you) questions you have for him.  Now time to get the Dark Wizards to think you are 'evil' (unless of course you really are, then to get them to think that you are one of them...).  Head into the Uzer Temple and pick a black Mushroom to your Right (east) and crush it with your Pestle and mortar.  Then use the black-liquid filled vial on your Desert Robes, Skirt, and Silverlight. 

Very Evil
Head North and speak to Evil Dave; if he thinks you are evil enough - you must wear full black! - then he will let you into the portal.  While talking to Denath you'll see the incantation - Remember This!  Now speak with all the other 'cult' members.  Finally, you should get a sigil mould - keep this.

The Tome;
Teleport to Al Kharid and create a silver sigil using your silver bar with the Kharidian Furnace in town.  Now head back to Uzer where you will talk to Matthew in the Demon's Throne Room (the portal).  He will suspect something is up - and asks you to find a book. 
Head outside of the Ruins and talk to the Golem and ask about the going-ons of last night.  He will mention a book in the kiln.  Search the various kilns around the ruins - they're all around.

Death of a Group;
Once you do find the book return to Matt.  Now the incanation will begin!  Go to your spot and say what the incanation is (remember from earlier...)
Denath will enter the portal - he is the demon - pick up his Sigil once you have access to clicking.  Leave the portal room and you'll scared members of the group die.  Now talk to Evil Dave.  Get another sigil - you should have 4 by now. 

The SandStorm and getting more members.;
Now that you have 4 sigils grab the strange implement from the NW corner of the ruins.  Head outside - there is a sandstorm and you will be hit!  Now talk to Fr. Reen after talking to him he'll agree to go inside.  (choose the last option for him).  Talk to the Golem - he won't go in, the demon is dead to him (remember from The Golem...) Now use the implement on the golem and remove the paper saying that his job is done.  Now give him a Sigil and he will head inside.  Now talk to Fr. Badden and after some conversing he'll go inside.

Now get your battle gear ready (a weapon, your Black-Stained SilverLight, armour, food etc.) and head to the Ruins again.  Upon entering the demon's throne room talk to Matt.  Read the book and get ready to fight - now say the incanation; this time the right way; say it the opposite of how you said before when you summoned the demon earlier.  Agrith-Naar will kill Matt and you will stand up - time to kill this thing!

The demon will fight using Magic and Melee; use Protect from Magic.  Now fight it using any weapon - remember, when he's low on Hits only SilverLight can defeat him.  When he dies his blood will splash on you silverlight.

Reward;
DarkLight
10k XP in Attack, Defence, Hits, Magic, Range OR Strength,
1 QP

Sheep Herder

To start: Talk to Counceillor Halgrive in the Church in East Ardougne

Requirements:
None

Boss(es): None

Items: 100 gp, the rest are given to you.

After talking to Halgrive go into the church and talk to Doctor Orbon.  He will sell you some protective clothing for 100 gp.  Now that you are suited up, you just need something to get the sheep in the pen.  Head  to the small furnace South of the Fishing Guild and pick up a Prod and talk to Farmer Brumty.
Now time for the frustrating part!
~You only need ONE sheep from each group
~ To prod, stand on the opposite side of the direction you want to prod
~ To kill the sheep prod them into the gate, feed them the poisoned food, pick up the bones and incinegrate them.

Sick-Sheep #1:
This sheep is located North of the N. bank in Ardougne..Or SE of the bank.  Prod this sheep North (some West soon) to the gate of the furnace and then kill it by the directions above.

Sick-Sheep #2:
These Sheep are Located NE of Sheep-1.  Prod one in then kill it.
 
Sick-Sheep #3:
These Sheep are located NW of the furnace.  Prod one in and kill it.

Sick-Sheep #4:
This sheep is located North of the furnace, Walking around the Fishing Guild

Talk to Halgrive once all are dead and incinerated.

Reward:
3,100 GP
4 QP

top

Sheep Shearer

Items needed: Shears (can be bought at the General store, or found in the opened hut with hay stacks north of Fred the Farmer.)

Skills needed: None

Monsters: Nonte

Start Location: Fred the Farmer at in his small farmhouse a little north and west of Lumbridge.

Quest walkthrough:

After speaking to Fred he will tell you that he needs 20 balls of wool. Get the shears (unless you already have them) and go to his sheep's farm a little south of him. 

The Wool: Shear 20 sheep and then go south to the Lumbridge castle.  On the second floor you can find a spinning wheel in one of the rooms use your wool with it and spin them into wool.

Fred: Bring the wool to him and he'll reward you!

Reward: 150 Crafting exp, 60 gp, and 1 quest point!

top

Sponsors

Shield of Arrav

Skills: None

Items: about 20 gp and a trustworthy person who hasn't done the quest.

Quests: None

Starting Out: Both, you and your friend, talk to Reldo and ask about any quests - he will tell you about the Shield of Arrav and asks you to find a book on it. 

Choosing Sides: Talk to Reldo and ask about the side you want to be on.

Phoenix Gang:

Baraek: Talk to the fur trader in the Varrock center and he will tell you (for 20 gp) about Straven.  Talk to Straven and he will tell you to get some VTAM papers. 

VTAM papers: kill Johnny the beard who appears in the Varrock bar north of the Pheonix Gang Hide out give Straven the papers and he will give you the store room key.

Shield Half: Now go in the door behind Straven and go South West and search some chests to find the shield half.

Black Arm Gang:

Talk to the Tramp and ask what's in the alley.  now talk to Katrine and don't reveal where you found out about the Gang.  Then ask for a test to prove your trustworthiness.  She will tell you to get 2 Phoenix Gang Cross bows. 

Crossbows: Now, your partner must give you the storeroom key.  Go up the ladder in the room east of the Phoenix gang hideout and kill the store manager.  Take two crossbows and give them to Katrine.  Now go upstairs and search the cabinets for the shield piece.

End:  Now give each player the shield half and talk to the curator in the Varrock museum and then talk to the king he will give you your

Reward: 600gp 1 qp.

top

Shiloh Village

To start - speak to Mosol Rei near the Village

Requirements:
Quests - Jungle Potion
Skills - 32 Agility, 20 Crafting, 4 Smithing

Items - Rope, Torch (and tinderbox), Spade, 3 Regular Bones, chisel, bronze bar, charcoal, hammer, papyrus, couple hundred GP, (You may buy some things at the Store at Tai Bwo)

Mosol will give you a belt, once you have finished talking to him, bring this to Trufitis.  Go to Trufitis (in Tai Bwo Wannai) and give him the belt.  He will tell you a story - now ask him everything about the temple he mentions.

He will tell you the meaning of the name of the temple.  This may mean it was an island, or on water...

Two Scrolls and a Body:
Walk South along the coast till you find a slippery log, balance across this (watch out for Jogres and Jungle Spiders.  Continue south until you find a mound of dirt - dig here.  Now try to enter the opening, however it is too dark -- light your torch and use it with the opening, then use your rope with the opening -- Now you are in a cave area, run past the Undead Ones (beware if you do kill them you may get poisoned!).  Continue to run through till you see a small cave (SW corner of the cave).  If undead ones are attacking you you may have difficulties in getting through. 
Run past more undead ones (through the cave you just went through) and search the loose rocks for a scroll
Continue to run then enter the small room and search the sacks for scroll #2.
Continue to run past the undead ones, once you left the small room and find some gallows.  Search these for some remains.

Return back through the passages to the waterfall --  and return to Truifitis.  (Read the scrolls before using them with him)

Burying the Remains:
Leave the hut and bury the remains near the statue (to your West) a ghost should appear - talk to it for a bone Shard. Use your chisel with it to make a bone key.

Return to Truifitis to find the whereabouts of a tomb.
(Bring your supplies now)

More Findings:
Travel South-West along the coast and climb the rockslide you find.  Walk across the bridge.  Then find some stacked rocks and search these - go down into the caves.

Now search the table at the end of the cave for a stone and sword pommel.  Search the table again for another scroll.
Return to Trufitis. and use the items with him

Making the Necklace:
Use a chisel with the sword pommel -> use a bronze bar on an anvil to make bronze wire -> Use the beads with the wire for your necklace.

Equip yourself now for 3 battles versus 68-93 level bosses. also, food, bone key, bone necklace FULL prayer (43 prayer is best!!!) AND three bones!

Go across the slippery log and head north past the Jogres to find some bright green plants, search them for the tomb entrance.  Pass any coins you find; then travel to the Skeleton-Door.  Use 3 bones with it. 

Walk down until you find the stone table and search it.   The boss will appear as a Zombie, kill that, then he will be back as a Skeleton, kill that, finally a Ghost, kill that. (43+ Prayer is good during these bosses).. Take the remains to Trufitis (do not remove your bone necklace in the caves)

Once back at Trufitis show him the remains...

R.I.P.
Now bring the remains to the stone table where you found the searching stone and the sword Pommel, use the remains with these.

Reward;
2 Q.P.
3,875 Crafting XP.
Access to Shiloh Village (just talk to Mosol)

top

Slug Menace

To start; speak to Sir Tiffy in Falador Park

Requirements;

Levels; 30 Crafting, 30 RuneCrafting, 30 Slayer, 30 Thieving

Quests - Sea Slug, Wanted!

Items - Com. Orb (from Wanted!) Chisel, Swamp Paste, 5 Essence (Pure or Rune) - bring extra just incase

Items Recomm - Food, Ardougne Teleport

Other - Access to the Elemental Rune, and Mind Altars

Talk to Sir Tiffy, asking for a mission, He'll mention Col. O'Niall in Witchhaven, and also "In Falador, the Geese fly backwards on Tuesdays"

Teleport/Go to Ardougne and head SE to WitchHaven.  Talk to O'Niall, who is in NE dock, and he'll mention Mayor Hobb, Brother Maledict, and Holgart.

The Three Not-So-Wise Men
Head over to Mayor Hobb, in the Western house, and talk to him - he acts strange, leave him be and Savant will contact you when you leave the house.  Go over to Hobb and Scan Him, after Savant just told you to do so.  She'll find two life forms.

Now go to the chapel and talk to Br. Maledict, he'll just mention that he is losing parishioners.

Now go to Holgart, NW, and he'll tell you that Jeb Wormwood was given his boat. 

Now go back to Col. O'Niall and he'll tell you to investigate the Shrine.

Into the Shrine..
Head down the Old Ruins to the West of Town, and Push the wall on the East Wall.  If you have good agility you can use the short cut, if not contine running past the lobsters down the pathway.  At the end you'll find a giant door *Scan it after talking to Savant* with Saradomin Rune Marks, and also a dead sea slug...  Savant will contact you and tell you to speak to Jorral, now pick up that dead sea slug.

Jorral and the Inscription;
Now, with the Door Inscriptions head NW of Ardougne to Jorral in his small mueseum (it's only a mueseum if you have done Making History)...Otherwise it's an old run-down shed that King Lathas wants to destroy.  Talk To Jorral here and you'll learn about Mother Mallum.  Leave the outpost and Savant will contact you - time to find some clues.

Now go back to and talk to Col O'Niall.  He'll direct you to Br. Maledict.  Return to him, on the way you'll see a cutscene, causing Br. Maledict to act strange - he'll tell you that you must find the three pages of the Saradomin Text.

Page 1;
Search the desk in Mayor Hobb's House

Page 2;
Talk to Ezekial Lovecraft

Broken - Page 3;
Talk to Col O'Niall - you must glue this page, try using some Swamp Paste, but Savant will tell you to find someone skilled in Aquatic Cooking.   Bailey can make glue with the Dead Slug.  Head over to Jeb, and get brought to the platform, head West to Bailey and give him the Slug to make into glue. 
Use the glue with the fragments and put the pieces together. 

Charged Runes;
Now with Chisel and text in inventory , as well as the rune essence, Select 'Shape Rune' to shape the essence into the runes.  Now bring each shaped rune to their respective altar, use it with the altar...e.g use Fire Shaped Rune on the Fire Rune Altar. etc.  (Use the Abyss if desired)

Slug Prince
Now return to that giant door from earlier and use the charged runes with the door in the right locations.  You'll see a cutscene and then the Slug Prince (62) will attack you, kill it with MeLee.  Now Mother Mallum will appear, but Savant will teleport you to Sir Tiffy.  Tell him all that has happened.

Reward;
3.5k Crafting, RCing, Thieving XP
Promotion to Proselyte
1 Q.P.

top

Soul's Bane, A

To start: talk to Launa at the Rift Entrance

Items needed: Rope (recommended:) antipoison, food, armour, and a weapon.

Levels: None, a good combat level is good though.

Boss(es): Tolna (46)

Quests: None

Walkthrough:

Enterning the Rift and Room of Rage:
After speaking to Launa, get the recommended items etc. and use your rope with the rift, now enter, you will be in the room of Rage.

Calming Down:
To pass this room you must kill the animals of rage.  Each animal, however, requires a certain weapon.

 Animal:  Weapon:
 Angry Bear  Spear
 Angry Goblin  Battleaxe
 Angry Rat  Mace
 Angry Unicorn  Sword

Fear Room:
After you defeat the animals and become unraged, walk through the portal to the Room of Fear.

Becoming Courageous:
In this room you must conquer your fears by searching the dark holes and killing the ghosts.  Once that is done move on through the portal to the Room of Confusion.

Finding the Right way:
To find the right door you must kill all the confusion monsters, these WILL POISON you.  Once the first round is dead, a door will disappear.  Repeat until only one door is left.

Now you are in the Hopeless Room.  To leave you must kill all the monsters, each require to lose hitpoints 3 times.  Once you are done cross the bridge.
                                         

The Showdown:
Watch the cutscene then kill all of Tolna's heads, yes with a s.  Once he is back to human talk to him. you are done.

Reward:
500 Defence
500 Hitpoints
500 gp
1 Quest Point
Use of the Dungeon of Tolna (where you can train on the monsters from the quests.)

top

Spirits of the Elid

To start: Speak to Mayor Awusah in Nardah

Requirements:
Levels:  33 Magic, 37 Mining, 37 Ranged, 37 Thieving; combat to kill 3 75 Golems.
Items: Telekinetic grab runes, rope, needle and thread, lamp, pickaxe, knife
Weapons of: Slash, Crush, Stab, bow and arrows

Over to Nardah
Head over to Nardah (two carpet rides required) and talk to the Mayor - tell him that you will help find why the river is dried up.  Read the Ballad of Jareesh you recieve. 

Head to the small temple area with the Ancestral Key and use Telekenetic Grab to catch it.  Then search the Cupboards to get the Elid Robes.  Use your needle and thread to fix 'em.  Now get ready to fight the golems (get your bow and arrow, and pickaxe as well).  Wear the robes, get the key and weapons listed above and light source. Then head NW of Uzer and you should see a tree branch overhanging a small cave-hole.  Use your rope on it to enter the cave.

The Three Golems; *all are level 75
Head through the first Double Doors and then you'll be in a room with three different doors.
The Southern Door is home to the White Golem, he is killed using Stab. Use Thieving to unblock the water.
The SE door is home to the Grey Golem, killed with Slash Attacks.  Once he is dead mine the rock to let the water through.
The last door is home to the Black Golem - killed with Crush Attacks.  Shoot your arow into the target to open the water.

I Dream of Genie;
Now go through the next set of doors and talk to the Spirits.  They will want the statue to be restored to break the curse.
Tell the Mayor what you have learnt and he will mention that the statue was thrown down a Crevice.  While here, grab his shoes and use them with a knife (it saves a trip).  Head over to the Crevice and climb down and talk to the Genie.  He will trade the statue for the Sole of the Mayor.  Now, he said Sole, not soul - so give him the shoes that you cut.  And he will think he got the soul...  He will give you the statue.  Put the statue onto the shrine.

Reward;
8k Prayer
1k Thieving
1k Magic
Shrine to prayer - it gives bonus Health
2 QP

Sponsors

Swan Song

To start:  Speak to Herman in the Piscatoris Fishing Colony, NW of the Gnome Stronghold.

Requirements:
Quests: One Small Favour and Garden of Tranquillity Also, must have 100 QP
Levels: 62 Cooking, 40 Crafting, 42 Firemaking, 62 Fishing, 66 Magic, 45 Smithing, combat to kill a level 170
Recommened Levels: 23 Runecrafting
Items; 50 gp, Ring of Charos (a), tinderbox, iron bars x 5, a log, 7 bones (regular), a pot and pot lid, an amulet of glory, a brown apron.
Runes: 
10 Lava runes, 10 Mist runes, 5 Blood runes
Good to have good armour and weapon and food

To Piscatoris and Draynor
Head West of the Grand Tree to a small row boat, here talk to Devin,  after conversing, he will then tell you to ask Kathy for a ride
Pay her 50gp, or you can charm her with your Ring of Charos (a), and she will take you 
Herman is located to the north o

Herman will tell you that the Fishing Colony is being attacked by Sea Trolls and he needs the Wise Old Man from Draynor Village. 

Go to/Teleport to Draynor Village and talk to him.  He will help if you get him 5 Blood, 10 Lava, and 10 Mist Runes.

Return to the Fishing Colony *you must pay 50 gp*, Talk to the Wise Old Man and he will tell you that you will need to kill some Sea Trolls (79). Head through the hole when ready.  You will be aided by him. 

Head to Herman's house (to the North, along the East Wall).
Herman will tell you to  help Franklin and Arnold.

Franklin  asks you to repair the wall with 5 iron sheets.  
Iron Sheets>>> Get your iron bars, log and tinderbox, then head to the metal press, north of Franklin.   Place your log into the firebox then use your tinderbox on the firebox to light it. Now use your iron bars on the metal press to make the sheets. 

Repairing the Wall >>> The broken wall is on the NW side of the colony.  Use your iron sheets on each broken portion of the wall.

Now go to Arnold (in the bank) he will need 5 Monkfish for his store, he will give you a small fishing net.
Head NW and fish for some MonkFish, sea trolls will attack you while you are fishing.  Now Cook them on the range (SW) 

Return to Herman who will send you to the Wizards' Guild.  Head to the basement of the Guild and talk to Frumscone.  He will send you to Malignius Mortifer - South of Falador.  Malignius will need 7 bones.  He will create bone seeds, now you must learn how to carry them - head into the Crafting Guild and talk to the Master Crafter with brown hair, he seems to be the youngest of the crafters.  He will tell you to use a pot with a sealed pot lid.

Head to Malignius Mortifier and give him the pot and pot lid. He will give you the filled pot and teleport you to the colony.

Get ready for battle *bring mist, and lava runes, some good armour, some food, and a good weapon....  Talk to Herman and give him your bone seeds and the fight will start. 

The Wise Old Man may run out of runes - give him your mist/lava.  

You will need to kill the Sea Troll Queen (170) who attacks with Magic and Melee. She also can drain your prayer *bring prayer pots**

Once she is defeated talk to Herman.  

Reward:
10k Prayer
15k Magic
10k Fishing
25k gp
Access to the Colony
2 Quest Points