RuneScape Quest Guides

Nature Spirit

To start: talk to Drezel

Quests: Restless Ghost (for amulet), Priest in Peril

Level: 18 Crafting, full prayer

Items: Ghost Speak Amulet, Silver bar, Sickle Mould (crafting shop in Al Kharid

Boss(es): Ghasts (30)

Walkthrough:

After talking to Drezel head into the Morytania Portal and head SE.  Go to the gate where Ulizius is.  Enter the gate, heed no warnings...

The Island:

Head South from the gate, avoid ghasts if you have food, they make it turn rotten. And when you see an island on the map jump over the bridge on the Southeren end of it.  With your ghostspeak amulet on, Talk to  Filliman and try to make him think he's not a ghost.  He won't listen to you...So pick up the washing bowl next to you and pick up the mirror.  Use it on Filliman and he will believe you.

The Journal:

He will tell you to get his Journal, search his grotto for it. and talk to him again.

He will need three things to become a Nature Spirit. 1) Something of Faith 2) Something of Nature and 3) Something of a Spirit to become freely given.

1) Something of Faith: Go back to Drezel and have him bless you

2) Something of Nature: Take Filliman's Druid spell and cast it next to some dead logs, pick up the fungi

3) Something of Spirit to become freely given: This is you!

The Spell:

Now search the stones and place the the fungi on the Nature, the Spell on Spirit, and you stand on Faith. Filliman should now become a Nature Spirit, enter the grotto and talk to him.  He'll tell you to get a silver sickle, and a druid pouch (found in the Grotto)

Killing 3 Ghasts:

Once you have the items he will cast a spell on your sickle.  Now bloom it next to dead logs, three of them, and pick up the fungi. Fill your pouch with all 3 of the fungi and kill 3 ghasts (all level 30).  Go back to Filliman.

Reward:
Silver Sickle
3k exp in Crafting, and 2k in Hitpoints and Defence
Ability to use the Nature Altar in the Grotto - boosts your prayer by 2+..So you could have 42/40 prayer (makes it last longer)
2 Quest Points

Observatory Quest

To start: Speak to the Observatory Professor -- North of Castle Wars a bit.

Requirements:

Levels: 10 Crafting, good combat

Items: A Bronze Bar, 3 Planks and some Molten Glass
(bring some Antipoison)

Talk to the Professor who will ask you in help of getting: 3 planks, a bronze bar, and some molten glass -- give him these items.

Now he needs a lens mould - head down the ladder and you will find yourself in a "dungeon" area. 
Head East - North - West - past the Goblin Guard - Keep going along the path until it splits -- head West (and South) - keep going south then East through the last path.  Keep heading East, then you should see that you are in a "larger" area - head South East and open the Chest at the end of this -- Head back to the Goblin Guard (kill him) and then enter the cage and search the sacks for the lens mould.

Return the Mould to the Professor.  Use the molten glass with the Lens Mould and give it back to the Professor.

Head back into the "dungeon" and follow the patht to the "larger" area - head NE and tak the Eastern path when the path splits -- climb up the ladder and talk to the Professor.

Look into the Telescope

Reward:
2 Quest Points
A Random Skill (Attack, Defence, Strength) XP  -- depends on what star formation you saw.
A Random Gift

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Olaf's Quest

Poor Olaf Hradson. He has to live up to such expectations. His ancestors sailed all over the world, and now he has to go out and prove himself their equal. If only he could read a map... If only he could sail... If only he hadn't crashed! Can you help a depressed and soggy Fremennik regain his pride, and possibly the lost treasure of his grandfather?



Start Point:
NE of Rellekka, by the Frem. Hunting Area
To start; talk to Olaf there.

Requirements:

Quests: Fremennik Trails
Skills: 40 FMing; 50 WCing; High Agility is good!
Boss: Skeleton Captain (100)
Items: Axe, tinderbxo, spade;  Good to bring food/weapon for boss.

Walkthrough;
Head over to Olaf who's not in the best situations... He told his family that he is going to find some hidden treasure; yet his boat was washed up by the Fremennik Town.  Afraid that he will be mocked by the Rellekkans, he asks you to help him!  He will want you to deliver a gift from "exotic islands" to his family. 

Gifts From the Island of...
So you must cut down a tree;  the tree is located up the path at the top of the hill.
Cut down a log and Olaf will carve it into some "tribal artifacts" - he will ask you to deliver them. 
Ingrid, his wife, is located just NE of the entrance to Rellekka - she is often wandering around.
His son, Volaf Olafson, is found N-NE of the longhall.

A cold Olaf
Head back to Olaf - he is freezing (so cold his shivering hands may tear up your map) - light up his fire again and he will thank you and give you a (cursed) map.  Read it.

Follow it up to the tree you just cut and dig with your spade.  You will fall into a dripping cave.  Follow it along and solve the puzzle (its a Skull).  Now after the puzzle-door head into a large room with Frem-Skeletons.  Pick up 3 barrels, 9 Ropes, kill a Fremennik Skeleton (for the key) and WALK onto the steps of the slippery bridge.

Carefully! And Slowly walk across the slippery bridge, one step at a time is good.  Use the key on the gate.  And keep walking to the end.  [If you fall off you aren't dealt damage, rather you end up near Olaf and must go back into the dungeon, etc. (you don't need to recomplete the pirate puzzle)]

At the other side head to the ship wreck and search the chest.  The Level 100 Skeleton Captain will appear.  Kill him and search the chest for the reward.

Reward;
1 QP
Brine Rats can now be killed - dropping the Brine Saber (an underwater weapon)
20k gp
12k Defence XP
4 Rubies

One Small Favour

To start: speak to Yanni in Shiloh Village's Antique Shop

Requirements:

Levels; 36 Agility, 25 Crafting, 18 Herblore, 30 Smithing, Combat to kill a 92 monster

Quests; Shiloh Village, Druidic Ritual, Rune Mysteries

Items; Herbs: 1 Marrentil, 1 Harralander, 2 guam , an empty tea cup, a hammer, Bars of Iron and Bronze, and 5 Steel, 5 Pigeon Cages, a bowl of water, Chisel, 10 gp, an axe,

Items Recom: Good armour and food for fight.  a lot of teleport runes for places such as Lumbridge, Varrock ..etc...

The Small Favour;

Talk to Yanni in Shiloh Village, and since you have nothing better to do than to help a non-demanding person such as Yanni, and since he's just too busy, he asks you to talk to a Forester outside of Shiloh Village for some Red Mahoganey Logs - very rare - sounds easy....  While in Shiloh Village buy a ticket in the fishing store for the boat. 

The Forester;
Head out of Shiloh Village, and ask the Forester for some logs.  Sure he would be glad to give you the logs!  (Quest Done?) But his axe needs sharpening, he wonders if you could just get his axe sharpened for him - you're not too busy, right?

Brian, the Axe Shop Owner
Head over to Port Sarim (ride the boat with the ticket you bought earlier) or teleport over to Draynor or somewhere near, and then talk to Brian in Port Sarim.  He would fix the axe, but is distressed about his friend in court - he would want Aggie the Witch to testify for him in court - if she will then he'll fix up your axe. 

Aggie;
Walk over to Draynor and talk to Aggie, she would testify but Jimmy the Chisel has gone missing!  Find him and she will testify.

H.A.M. and the Chickens;
Head into the H.A.M. Dungeons and talk to Johanhus, he isn't dressed in robes - ask to release Jimmy - he will for a monthly supply of chickens.

Farmers;
Go up and talk to Fred the Farmer, and he doesn't any chickens - but Seth Groats does (he is East of Lumbridge, over the River.  Talk to Seth, he will need cages - Horvik makes them.  (and he needs 3 steel bars)

Horvik;
Horvik, in Varrock armour shop, needs 5 Pigeon Cages to turn into Chicken Cages - pick these up later - but he is also sick.  You need to make a potion.

The Apothecary
Head over the Apothecary, south-west of Horvik, and he has the items needed for the potion!  He hands you one potion - then...The other one slips from his fingers...D'oh!  He has the potion - he just needs an airtight container

Tassie;
Head to the Barbarian village and talk to Tassie in the Crafting Area.  She would show you how to make the airtight container, but she needs to loan some money to Hammerspike.

Hammerspike;
this dwarf is located, from the entrance, head south - west - then talk to Hammerspike, his "true" dream was to be a Druid.  He would stop picking on Tassie, for One Small Favour, get him to become a Druid.

Sanfew;
Head over to Sanfew, pick up your herbs and stuff on the way.  He is on the second floor of the Herblore Shop.  He will want you to bring the Gnome Pilot on White Wolf Mountain some Guthix Rest -- to make this use the bowl of water with the tea cup, and add the herbs (cook).
He also wants you to get the Gnome to bring him to Feldip Hills, so that he can convert the Ogres.

Gnome;
Talk to the gnome on White Wolf Mountain and he thanks you for the tea - but he needs T.R.A.S.H. to carry the weight of Sanfew.

Arhein;
Head to Catherby Docks and talk to the General Store owner for the T.R.A.S.H.  He asks for one small favour, a weather report from the Seer Phantuwti.

Phantuwti;
Head over to the Seer in his home on the West of Seers' Village.  He would give you the weather report - but you must free a little girl in the Goblin Caves.

Head into the Caves, around the Fishing Guild, Head north then enter the East room, search the girl imprinted on the wall.  You should see a message to direct you to Wiz. Cromperty.

Wizard Cromperty;
Head to Cromp. in Ardougne (while here bank your 5 Pigeon Cages -- also get out your chisel and around 3k) and then the Wiz. will want Iron Oxide for exchange of his spell. 

Marchant;
Head to Port Khazard and talk to Tindel Marchant and ask for some Iron Oxide. --- he wants a better stuffed mattress (perhaps Chompy Feathers).

Rantz;
Head to Feldip Hills and talk to Rantz, he would fill the mattress with feathers if you get the Gnome to stop making so much noise! 

The Gnome and Landing Lights;
The gnome will stop making noise if you do him One Small Favour...He wants you to fix the Landing Lights.  Search the light and cut the gem (if it breaks buy a new one from the Gnome) then put the cut gem into the spot where you got it from.  He now has the ability to fly from the Feldip Hills so no more noise.

Going Backwards;
Head over to Rantz - tell him the good news, he stuffs your mattress
Head over to Marchant - give him the mattress, take the Oxide
Head over to Cromperty - give him the Oxide, take the spell

Bumps in the Road;

Head over to the Goblin Caves (bring armour and food! and weapon!)  Say the spell next to the litte girl and defeat Slagilith (92).  Once dead free the litte girl by saying the spell again.

Head over to Phantuwti - tell him the good news, but he has some bad news...he doesn't have the weather report - if you help him with one small favour then he'll give you the report... Climb upstairs, and up the other ladder, and then hit the Broken device with your hammer, then search the device for the other broken pieces.  Take these, and your bronze and iron bars into the anvil across the road.  Use these with the anvil and fix them.  Put them back onto the device and return to Phantuwti for the report.

Continuing Helping People;
Head over to Ahrim and give him the report, he'll give you T.R.A.S.H.
Take the Trash to the Gnome on White Wolf Mountain and he'll be able to go to Feldip Hills, and take Sanfew.
Tell Sanfew the good news
Go back to Hammerspike and tell him...Now he, and his gang, will attack you! Kill the gang members and warn Hammerspike.  He'll leave Tassie alone.
Tell Tassie the good news. and she'll teach you how to make Airtight tops - use the top with a pot
Bring the airtight pot to the Apothecary.
Bring the Pigeon cages and antidote to Horvik
Bring the Cages to Seth, he'll agree to give H.A.M. the chickens.
Go to Johanhus and ask for Jimmy, he is freed
Go to Aggie, tell her that Jimmy is free
Head over to Brian and tell him that Aggie will testify
Bring the fixed axe to the Forester
The forester will give you the logs
Bring these to Yanni.

Now Yanni will just complain that you took too long!  And just ends the conversation...Talk to him and demand a reward - tell him that you just went all over RuneScape (literaly, from Port Sarim to Lumbridge - Varrock - Barb. Village - Dwarven Mines - Taverly - White Wolf Mountain - Catherby - Seers' Village - Ardougne - Port Khazard - Feldip Hills.) and he'll finally give you something

Reward;
2 Quest Points
Key Ring to store some keys
Glider To Feldip Hills
Ability to Make Guthix Rest Tea
Ability to craft pot lids
2 Antique Lamps that grant 10k XP in 1(or 2) skills of your choice, providing that the level is 30+

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Pirate's Treasure

Items needed: 120 gp, white apron (buy from Varrock clothes shop - 2 gp - or from a player.) and a spade.

Skills needed: None

Start Location: Talk to Redbeard Frank located on the Port Sarim docks.

After talking to Frank talk to the sailors south of him and go to Karmaja Jungle (a ticket costs 30 gp).  Walk a bit from the docks on the Jungle until you have reached Zambo the bartender.  Trade with him and buy a karmaja rum for 30 gp.
*Note* Do not try to leave Karmaja Island with the rum in your inventory...the customs officer will take it.** Also if you teleport off of Karmaja the bottle will break**

Go the Luthas - in a small hut not too far from the docks on Karmaja - and ask for a job.  You now work for him by filling a crate with bananas.  First put the rum into the crate then go to the banana fields next to his hut and pick and pack 10 bananas into the crate next to his hut. Once done you can talk to him to get paid (30 gp.) Talk to the customs officer and sail back to Port Sarim.

Get your white apron and then go to Wydins Port Sarim food store.  Try to go in to the back room but Wydin stops you ... ask for a job then go into the back room.  Now search the crate in the back and you'll find the rum.

Go back to Frank and give him the rum.  He'll give you a key to a chest in the Blue Moon Inn (Varrock).  Go upstairs of the inn and use the key with the chest and get the note. Which says : "Visit the city of the White Knights, in the park Saradomin points to the X which marks the spot."

Finishing the quest:  Go to Falador's park and find the X shape.  Dig with your spade and you'll be rewarded with the treasure.

Reward: A gold ring, an emerald (cut) and 450 gp. and 2 quest point

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Plague City

To start: Talk to Edmond in his house in East Ardougne

Requirments:
None

Boss(es): None

Items Needed: 4 Buckets of water, a Spade, some Rope, Dwellberries, a Bar of Chocolate, Bucket of Milk,  Pestle and Mortar, Snape Grass

Learning about the City:
Talk to Edmond who will tell you to talk to his wife. Talk to her and she will tell you a bit about the city, and a gas mask.  She will need some Dwellberries (found at McGrubbor's woods...Go through the back gate entrance and dig some up in the Westeren part of the woods).

Gas Mask and Getting into the City:
Give her the dwellberries and you will recieve a mask.  Wear it if you like.  She will also tell you about her husband digging up the garden.
*Note: To speed up time take the picture of Elena inside the house on the table*
Now go out to the garden and talk to Edmond.  Use your buckets of water on the spot where it says 'Soil' Then dig up the mud w/ a spade.
You and Edmond will fall into a sewer.  Talk to him then use some rope with the sewer pipe in the Southern area.  Talk to him again and you will pull the rope and you may enter the city now. -Wear your mask when in the City-

The Book:
Talk to Jethick and ask him about Elena (show him the picture) After talking to him, he will give you a book to deliver.  Go to a small house in the North and tell the people that you have their book.  Talk to the household residents to learn about Elena.  Now go upstairs and talk to the daughter.

The House:
Head to the Southeast house with boarded up doors and try to enter.  You will be stopped; ask how to get in.  You will need to talk to Bravek to enter.

Bravek:
Head N. to the BIGgest House and talk to Bravek, but he needs a hangover cure.  He will tell you the cure (it's on a piece of paper) make it for him by...Pestle Mortar + Bar of Chocolate + Bucket of Milk+ Snape Grass (found near the crafting guild peninsula) ----> Hangover Cure.  Once he's OK talk to him for a warrant.  Now you are allowed to enter the boarded up house.

Elena:
Enter the house when the mourner is not looking and head downstairs.  Talk to Elena, who needs the key, which is upstairs in a barrel.  Now free her.  Go back to Edmond (through the Sewers) for your reward!

Reward:
2425 Mining XP
Ability to Teleport to Ardougne (51 magic)
1 QP

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Priest in Peril

To start: Talk to King Rolad in Varrock Castle

Quests: None

Levels: None, just be able to kill the level 30.

Items: 50 Rune Essence (not in notes), and a bucket of water.

Boss(es): Temple Guardian (30), Monks of Zamorak

Walkthrough:

After talking to King Rolad, you must find out what has happened to Drezel.  Head East of Varrock through the members' gate and keep following the path to the large Monastary.  Knock on the Door

Killing the Guardian:

After talking to the monks in the monastary, head North and climb down the trapdoor.  Kill the Temple Guardian (looks like a dog). Now go back to the monks, by knocking on the door again.

King Rolad:

Go back to the King and talk to him, he will send you back to the monastary, place...

Finding Drezel:

Go INside the monastary and climb up the ladders to the top floor.  Talk to Drezel, and if you're interested in any RuneScape history, listen to him...If not skip through some of the long parts. 

Getting/Using the Golden Key:

Go downstairs and kill the Monk of Zamorak (30) and pickup his golden key.  Now head back to the room where you killed the guardian, now go through gate #1 and search the monuments until you find the one with the key shape on it.  Use your key with this monument to get the iron key. 

Freeing Drezel:

Go back and use the iron key with Drezel's jail cell, he is now free; get him to bless your water.  He tells you to meet him back in the 'monument room'...where you just were.

50 Essence:

Talk to Drezel, then go to the bank, in Varrock, to get some Rune Essence, this will take approx. 2 trips (with 25 storage spaces in your inventory)  Once he has all the essence you are done!

Reward:

Wolfbane Dagger;
Access to the darker parts of RuneScape (morytania)
and around 1400 prayer exp.
1 Quest Point

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Prince Ali Rescue

Items: Rope, 3 balls of wool, 3 beers, some gp to get through the Al-Kharid gates (cost 10gp each time), 2 onions and 5 gp for some yellow dye, some flour, ashes, 3 redberries, 2 buckets of water, pink skirt (Varrock Clothes shop), soft clay - use water with clay, a bronze bar.

Skills: None

Low levels beware of the Jail Guards (lvl 26).

To begin talk to Hassan in the Al Kharid Palace (a little east of the bank).  He will tell you to talk to Osman.

Osman: He is outside of the palace.  He will tell you about Prince Ali's kidnapping, also that you will need a disguise and key imprint.  He will send you to Leela.

Leela: Leela is East of Draynor a bit.  She will remind you what to bring etc.  Now talk to Aggie the witch in Draynor and make a yellow dye and ask about Skin Paste.

Ned: Talk to Ned and have him make you some rope (4 balls of wool) and a wig (2 balls) use your yellow dye with the wig. 

Tricking Lady Keli:  Go to Lady Keli (avoid the guards) and talk to her.  Tell her how famous she is.  Then ask her if you can see/touch the key.  (make sure you have your soft clay in your inventory so that you can take an imprint of the key.)  Now go back to Osman and give him the imprint and bronze bar then he'll send you back to Leela

The key and Joe: Get the key from Leela then bring all of your disguise supplies (everything in the 'Items section') and talk to Joe.  Give him the 3 beers and he will get drunk.  Now that she isn't protected by her guard you can tie up Lady Keli with some rope.  Use the key on the prison and give Ali the disguise.  Now go back to Hassan.

Reward: 600-700 gp, free access to Al Kharid! and 1 quest point

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