To start; Talk to Bert in Yanille
Requirements; 49 Crafting, 17 Thieving.
Quests; None
Items; Vial, a beer, Red and White Berries, bucket of sand, bulls-eye lens, 5 Earth Runes
Items Recom; Watchtower Teleport
Once you have the hand go to the pub talk to the Guard Captain, and buy the Guard Captain a beer. Tell him about the hand. He will tell you to talk to the Wizards - head over to the Wizards' Guild, ring the bell, and talk to Zavistic.
He will tell you that it's his student's hand, and asks you to investigate.
Talk to Bert, and get his rota. Now go to Brimhaven. And enter Sandy's House in Brimhaven. Talk to him. and search his hut for his rota, and then pickpocket him for some Sand.
*get out your red and white berries, your bulls-eye lens, and 2 vials in Yanille.
Talk to Bert and tell him about the different Rotas. He will send you to Zavistic with a scroll. Go to Zavistic, will teleport you to Port Sarim to talk to Betty in her Magic Shop if you give him an empty vial.
Talk to Betty, give her the vial, now add some redberries to the water she gives you, then white berries, and use this with the lens.
Now talk to her again, and she will tell you to walk in the dorrway and shine the light onto the serum. Walk in to the door way facing Betty's table and use the lens with the counter. Now she needs one ingredient - something of Sandy - give her the sand you pickpocketed from Sandy Earlier.
Head to Brimhaven and talk to Sandy to distract him. Then add the serum to his drink. Once done use the orb Zavistic gave you earlier. and find the truth behind the entire quest.
Return to Zavistic and give him the 5 Earth Runes and a bucket of Sand. He will give Bert unlimited Sand! Now go to Entrana and talk to Mazion near the Sand-Pits, bring the head to Zavistic and he'll reward you.
Reward;
1k Thieving XP
9k Crafting XP
Reward from Bert (free 84 Buckets of Sand daily) - talk to him daily to get this reward
1 Quest Point
Ability to buy pink dye from betty to make pink capes.
To start: Talk to Zealot near the mine, south of the Myre Swamps
Requirements:
Quests: Priest in Peril
Levels: 15 Agility, 35 Crafting
Boss: Treus Dayth (95)
Items: Chisel, Ball of Wool, (Recommend: food, prayer potions, protect from Range and various, strong magic spells or range, teleport out (lumbridge Home Port is fine))
Talk to Zealot and tell him that you are a Sardomin Follower. He will tell you what he is doing etc. Now pickpocket him for the key. Head SW and climb over the Mining Cart now enter the Mines
The Mines
Walk West when you enter the mines -- all the way to the other side then exit the mines from this way. Now head around the tracks and enter the mines from the new entrance. Now head a little east in the caves and climb down the ladder. Mining Cart:
Now you should see a mining Cart going around on its own - avoid it at all costs. Hide in the small alcoves around the are to avoid it. (like in the picture to the left)
At the end of the tracks, from avoiding the cart climb down the ladder.
Pick some Glowing Fungus and head (North) West to the mining Cart. Use the fungus with the cart.
Now head to the Levers (North - Eastern) and pull these: A, B, D, E, Then Head NW and pull I and J... (examine the levers to see what letter they are)... Make sure it looks like this in the end: (press START when it is)
Now the cart, with the fungus, will be on the other side.
Now head back to level One of the Mines, up the ladder, past the cart etc. Now climb down the ladder that you passed at the beginning of the quest. Head east, climb down the ladder, then head West. Head to the cart and pick up the fungus that was brought here earlier. Climb back up the ladder Head East and avoid the moving Mine Cart and climb down the ladder.
Now Head South, take the Eastern path to the water valve and use your Zealot's Key with it. Now RUN back North now take the Western Path and climb onto the lift. Once down the lift take the Eastern path head into the large room and prepare for the fight!
When you are ready take the 'Innocent Key'... Now this is why I suggest brining a magic or ranging weapon (I brought Melee first time). The Ghost (Treus) will come and attack you when you pick up the key. Once you start attacking him the room will come to life* see sentene below* (literaly because he controls the mines)... He will turn invisible (now you can't hit him!) and will go around the room then turn visible again. If you follow him around the Cranes can hit you -hard. the Mining carts can hit you , and axes will fly at you (use protect from range). So, when he becomes visible again use a magic/range attack and kill him - that way there you don't need to follow him around and risk dieing quickly. Once he is dead pick up the key he drops then head East. Now go upstairs and head West - then walk down the next flight. Open the large doors and cut a pice of crystal with your chisel.
(Use this crystal with a ball of wool to make a Salve Amulet)Reward:
2 Quest Points
22k Strength XP.
Salve Amulet
To start speak to Ceril in his home SW of Ardougne, a little north of the Clocktower
Requirements;
Quests - NOne
Skills - None
Items -
After talking to Ceril head South, across the bridge, and head East to the (!) on the map. Climb down and talk to Clivet
Choosing Sides - you can choose the Bad Guys Side, or the Good Guys Side...
Bad Guys;
Clivet will ask you to kill a Carnillean Family Member. He will give you some poison. Head back to the Carnillean House (Ceril's house) and head downstairs and use the poison with the food on the range. Go up and talk to the mourning Carnillean Members; however, it was dog food cooking; so you killed the dog! Go back and tell Clivet that you did, erm indeed kill a family member. He will give you Hazeel's Mark.
Now go up and you must turn the levers.
Turn all the levers Right BUT the one right to your north, turn that left.
The other Levers are;
- NW of the ClockTower an inch or two.
- Across the Bridge, to the East a little
- Directly South of the Penguin area of the Ardougne Zoo
- East of the fork in the road (NE of the (!))
Go back to the (!) ride the raft, and talk to Alomone. He will tell you to get a scroll in the Carnillean Home. Go back to the basement of their home and search the crate for a key. Now head to the Second floor, find the knockable wall and knock it. Climb the ladder and open the chest with the key. Bring the scroll back to Alomone. Alomone will recite the scroll and Hazeel will return, rewarding you. (See Reward Below)
Going with the Good Guys
Agree to get the suit of armour and when talking to Clivet don't agree to help bring Hazeel back. Now head back to Ceril and talk to him, then go to the Sewer Valves and turn them as directed;
Turn all the levers Right BUT the one right to your north, turn that left.
The other Levers are;
- NW of the ClockTower an inch or two.
- Across the Bridge, to the East a little
- Directly South of the Penguin area of the Ardougne Zoo
- East of the fork in the road (NE of the (!))
Now enter the (!) and use the raft to go to Alomone, after talking to him kill him he is level 13. Pick up the armour and return to Ceril, tell him about his betraying butler; he can not believe it. So go upstairs and search the cabinets for some poison, bring this to Ceril.
Reward;
2k gp
1,500 Thieving
1 Quest Point
-If sided with Hazeel Cult then you also get the Hazeel Mark to wear on your chest (it's a small symbol).
To start; Speak to Achetties outside of the Heroes Guild north of Taverly.
Requirements;
Quests - Dragon Slayer, Lost City, Merlin's Crystal, Shield of Arrav, -- ontop 55+ Quest Points
Levels - 53 Cooking, 53 Fishing, 25 Herblore, 50 Mining, Combat to kill a level 111 in a multi-combat area with other level 53's-57's
Items - Harralander, Fishing Rod, Bait, Pickaxe, vial of water, Friend in opposite Gang
Phoenix Members will need to bring a Bow and Arrow; While Black Arm Gang members need full black set of armour (helm, plate, legs)
-Also wise to bring antidragon Fire Shield!
Speak to Achetties to learn the three things needed to gain entrance into the Hero's Guild! These three things are the Entrana Fire Bird's Feather, a Cooked Lava Eel, and the Master Thief Armband.
Entrana Fire Bird's Feather;
Ice Gloves...Safety First
Bring a teleport (a necklace or ring of some sort...)! Bring your Food, Armour, Weapon, and Pickaxe (pots if needed) and full prayer of 43+ (you will need Protect from Melee). Head North past the Gnome Glider on White Wolf Mountain and mine the rocks there. Head down the South Ladder.
Head a little West and take the Southern Path. Climb up the ladder
Now go past the Ice Giant (54) and head down the Eastern Ladder
Climb the ladder at the end of this next path and then ontop again, climb down the only ladder there.
Now continue through the path to the Ice Queen's Throne Room - here is the Ice Queen guarded in a multi-combat area by level 57 Ice Warriors. She is easy with Protect from Melee, once she is dead take the Ice Gloves and teleport out.
Now go to the Port Sarim Docks and travel to Entrana, only wearing the gloves. Now head to the Northern Region, by the law altar and kill the Fire Bird, take the feather and sail back to Port Sarim; read below...
Cooked Lava Eel;
Oiling up the Rod;
Head down to Port Sarim (best to come here after getting the feather) then talk to Gerrant at the Fishing Store. - Ask how to catch Lava Eels, he will give you some Blemish. Buy a rod from him to if you don't have one. Also some bait. Now use your harralander with the Water-Vial and then fill this with your Snail Slime - now oil up your rod with the resulting Blemish Oil. Now go to the bank and get your Anti-Dragon Fire Shield, food, a weapon (armour if desired) and a teleport, a dusty key (can be found later), an oily fishing rod and the bait. ...What else would you need protection for: it's time to go fishing
Fishing For Lava Eels
Head to South of Taverly and enter the Taverly Dungeon.
Now Head North and enter the room guarded by the suits of armour (from the Druidic Ritual Quest) Head East through the room then turn South; head South through the Magic Living Axe Room and Go West- then south (the only path out)
**If you do not have a Dusty Key Head South, not West, Through the black knight hideout. Go to the Jail, to the East and kill the Jailor, take the key to free Velrak, then ask him for places to explore, he'll give you the Dusty Key** Now Head through the West path (that you didn't take before if you got the Dusty Key) and Head North past the Lesser Demons. Open the Door with the Dusty Key and Run past the Blue Dragons. Head South to the Baby Blues - here is where you fish for Lava Eels.
Fish for a couple (you can't be too safe) - kill some Baby Blue Dragons when/if they attack. Once you have like 3 Eels teleport out - cook them and save one of the cooked ones in your bank.
2/3rds of the quest is now done!
Master Theif Armband
::For the Black Arm Gang Members::
Head to your HQs and talk to Katherine ask about the Armband. She will tell you to steal Scarface Pete's CandleSticks She will give you a password to. *get your black armour on and ready*
Go to Brimhaven (costs 30 gp to sail over to Karmaja and walk to Brimhaven--and 30gp or a teleport) Once at the Brimhaven Gate head through the Southern pathway and try to get into the first building; you will be stopped by a guard. Give him your password. Ask for, and get your Identitiy Papers, now walk up to Garv (to the NW at the larger building) and give him your papers, while wearing full black.
Inside, talk to Grip. Ask him what you can do around here, and he will give you a Misc. Key. Give this to the Phoenix Gang member, he/she will use this (see below) and then, when your partner is ready, go to the Northern Room of the building and search the Cabinets in there, Grip will come in, quickly close the door and Grip will be locked in.
Your partner will kill him, Grip will drop the keys you use to open the Chests, take the candle sticks and give one to your partner. Bring this back to Katherine for the Armband.
::For the Phoenix Gang Members::
Head to your Hideout and talk to Straven, ask about the Armband. he will tell you to get the CandleStick and will give you a password. *get your bow and arrow to kill a level 26. also some money*
Head to Brimhaven and get the Misc. Key from the Black Arm Gang Member. Now enter the pub and talk to the Waiter, Alfonse, give him the password, now talk to the cook, and enter the Secret West Wall. Use your Misc Key to enter the yard, run past the guard dogs, and stand infront of the window. Have your partner lure Grip into the room - then you kill him. Get the candlestick from your partner and return it to Straven.
Now bring your Thief Band, your Cooked Lava Eel and your Fire Bird Feather to the Guild; give them to Achetties for entrance!
Reward;
Access to the Heroes Guild
Ability to Buy/Weild Dragon Maces and BattleAxes
2,436 XP in:
Attack, Cooking, Firemaking, Defence, Herblore, Hits, Mining, Ranged, Smithing, Strength, and Woodcutting,
Requirements;
*must be able to kill a level 150
Quests: Merlin's Crystal
Items; Excalibur
Items Recomm; Food, Armour, Camelot Teleport (when you arrive on Brimhaven get this ready)
Accept King Arthur's Quest for the Holy Grail! Talk to Sir Lancelot, and then head up to Merlin. Merlin will talk about a "Holy Island"; perhaps Sir Galahad has more info...
First of all, put everything (weapon/armour like) into your bank - you're heading to Entrana - the Holy Island. Head over to the Monks on the Port Sarim Docks and be brought to Entrana, enter the only church and talk to the High Priest. Now a Crone should appear, after you have talked to the Priest, talk to her about Whistles and such.
Now head to Sir Galahad, who is located West of McGrubbor's Woods - choose the Second options in your conversation with him. He will give you a napkin. With Napkin in Inventory, head over to Draynor Manor, and on the Third Floor you'll find 2 whistles - pick these up.
*get out your armour and food and Excalibur* Head over to Brimhaven and then NW past the Poison Spiders, then North to the Towering pillars. Blow your whistle in the middle of these. Now you are in the Fischer King's Realm - Kill Black Knight Titan when you arrive. Head over the bridge and talk to the Fischer ask about how to get into the castle - you'll need to ring a bell.
Head West past the Fischer and find the Grail Bell - ring it. Head up through the doors etc. to the Fischer King - he is worried about his son, Percival, a knight of the Round Table.
Head to Camelot ask King Arthur about Percival, and he will give you a feather. Blow this to follow it to the Goblin Village and then Prod the Sacks in the village to find Percival.
Head back to the Fischer King's Realm, same as last time; enter the castle via the doors and talk to King Percival. Head to the Third Floor and find the Holy Grail, pick this up, blow your whistle, and teleport/go to Camelot - tell King Arthur your findings.
Reward;
11k Prayer XP
15.3k Defence XP
2 Quest Points
To start: Talk to Larrisa at the lighthouse, NE of the Barbarian Outpost
Requirements:
Levels - 35 Agility
Quests: None
Mini-Quests: Alfred Grimhand BarCrawl
Items; 2 planks, 60 Steel Nails, 1 of every elemental rune (air, fire, water, earth) a steel sword, and a bronze arrow, a hammer, tinderbox, molten glass and swamp tar.
Larrisa will tell you to speak to her cousin in the Barb. Outpost - head East to the bridge and fix it. (this uses up your nails and planks) then head to the Barb. Outpost. To enter you must have completed the Alfred Grimhand Barcrawl
Head into the outpost and talk to Gunjorn he will give you the Lighthouse Key.
Head back to and into the Lighthouse, talk to Larrisa who'll ask you to fix the Lighthouse. Use some swamp tar, the tinderbox then molten glass on the light to fix this. Also on the Second floor read the books you find in the Bookcases!
Now head to the basement and use your runes and sword on the door down there - while looking at it to. When ready to fight (get all your food, runes, range weapons and melee attack weapons) enter.
Kill the Dagannoth (100), easy fight with Protect from Melee!... Talk to Jossik - that was easy...but that wasn't the monster that attacked him... Then from the depths comes the Dagannoth Mother (100)! She changes colours! (see below)
Whatever your choice of fighting..this is the colors:
Red - Fire Magic Spell
Brown - Eartgh Magic Spells
Blue - Water Magic Spells
White - Air Magic Spells
Orange - Melee Attacks (you can poison w/ dragon dagger (p))
Green - Range Attacks
Here is how you can fight:
You can only melee (must wait)/
You can only range (must wait for the color)
You can only use the Elemental spells (4 available colors!)
You can use all three styles, or just two - it is all up to you!
Once she is dead take the chest in your inventory and go upstairs and talk to Jossik - pick the god of your choice and you will get that god's prayer book
Reward:
Prayer Book
Skill XP depending on which ones you used to kill the mother.
Find torn pages from Treasure trials and use the correct god pages on your old torn book. This fixes the book which can be used to give preaches and bless your holy/unholy symbols. Once your prayer book is done you may buy another from Jossik for 5k
Orange: Quest start
Cyan: Salt location
Red: Linen seller
Green: High Priest
Black: Sphinx
Pink: Carpenter
White: Pyramid
Yellow: Embalmer
Start Point: Speak to the Wanderer at her camp a little west of the Agility Pyramid.
Quests: Gertrude's Cat
Skills: None (High Agility would be good though)
Bosses: Guardian: level 75-80 and Possessed Priest level 91.
Other Requirements: Must have a cat, an aptitude for puzzles would be an advantage
Items: 1 set of Willow logs, 30 gp, 2 buckets, a knife, desert robes, an extra waterskin (bring plenty for yourself), a tinderbox, a cat (always keep with you), some antipoison (I wasn't poison but you may want to bring some), a weapon and armor (to kill the bosses).
Quest Walkthrough:
Starting Out:
Talk to The Wanderer (orange dot) and your cat will hiss at her - she will tell you to take away your cat and then she will show you a secret town - The City of the Dead.
Getting into the City:
Pick up your cat and talk to her - she will ask for a full waterskin and a tinderbox - give them to her. Now she will hypnotize you - enter the rock next to you and you will find yourself in the City, next to the Pyramid's Enterance. 'Touch the Pyramids Door and you will go inside of it. (If you want to first you can go into the Embalmer's house and take the Embalming book from upstairs). Once you are in the Pyramid you will see the screen move oddly (you are hypnotized and if you are killed you will die as normally.)
Avoiding the Traps:
At the wall crushers go up next to them and zig-zag your way past them. They come out of the walls - stand at the very tip end of each and zig-zag to the next wall crusher area (if you are hit you will lose 8 hitpoints). Now you see a straigh hallway - looks safe?...But their are floor traps - if you fall through them you lose 5 hitpoints and reappear and the beginning of the pyramid. Below is a diagram on how to avoid the traps (I'm fixing it - it will be out soon) :
At the end of the traps is a lvl 84 mummy - run past him and up - there are more wall crushers - just zig-zag again. Now run down into the next room - your character will probably freeze as a mummy (lvl 84) attacks and some scarabs start forming - these are lvl 94. If you intend to fight them bring antipoison.
The Pit:
Jump across the pit (make sure you have a high energy % - the lower the more chances you will fall - if you fall you will be hit a '5' and reapper in the room after the floor traps.
The Puzzle:
Go west and try opening the door - you will see a puzzle - mess around with the squares until the puzzle looks like the bird (it takes awhile to figure it out - but after a while I found some patterns when hitting the blocks). Once the puzzle is solved your character will get a flashback. You'll be outside of the pyramid - Now talk to the Sphinx.
The Sphinx's Riddle:
Ask for help and the Sphinx will tell you that you must answer her riddle - the wager if you get it wrong: Your Cat. 'A husband and wife have 6 sons, each son has a sister - how many people are in the family?' the Answer is 9 (no clue why - but it is)...The Sphinx will give you a token to talk to the High Priest.
The High Priest and Canopic Jar:
The High Priest will tell you that you must go back into the pyramid and properly bury the remains. Go back into the pyramid avoid the traps, avoid the mummies, avoid falling in the pit and go back to the west room. Open the door (no puzzle this time!) and pick up a jar - it is random - it will say if you should or shouldn't pick up the jar. If the jar is the one you're suppose to pick up a guardian will appear (I forgot his name :( ) Kill him (it can vary lvls for each person) You can use prayer. Once you've killed him pick up the jar and jump across the pit - your character will say to himself that he/she believes that (s)he should leave the jar in the room - jump back across - open the door by solving the puzzle and drop the jar from where you found it. Now leave the temple by jumping over the pit and going backwards through the pyramid. Talk to the High priest again and he'll tell you to prepare the ceremony.
A Holy Symbol :
Bring your willow log to the carpenter - he will not be finished with the symbol until you are done with the other parts for the ceremony.
The Embalmer: he will tell you to get some linen - buy some from the linen seller for 30 gp. Then he will tell you to get some sap and salt.
Sap: telly to Varrock or Al Kharid and go up to a tree and use your knife with it - your bucket will fill with sap.
Salt:
Use your bucket with the small water area north of the City. you will get salty water - use it with the pillar in the South-East part of the city - then scrape it off. Bring these to the Embalmer.
The Holy Symbol (finished) Talk to the High priest and he will tell you to talk to the Carpenter now. The carpenter will give you the holy symbol now. The Carpenter will tell you that the ceremony has begun and to meet the priest inside the pyramid.
Hiding the Symbol and the Final Fight: Go back into the pyramid and avoid the traps - now go to the Eastern room and use your holy symbol with a Sarcophagus (do not search it). Leave the room and then the High priest and other priests will appear in the room. (if that doesn't work jump back across the gap and back over when they do) Walk back in and warn the High Priest about the Devourer. He will not listen then the Wanderer comes in and commands you to kill the High Priest - your refuse so she summons a lvl 91 priest. Kill him - use protect from magic and he will be an easy kill :) Talk to the Priest and he will thank you. Leave the room and you will find yourself face to face with Icthlarin. He'll talk for a bit then you reapper in the Eastern room. Go out of the pyramid and talk to the High priest in his tent.
Reward;
4k Thieving XP
4k Agility XP
4k Woodcutting XP
Amulet of Catspeak
2 Q.P.
top
Items needed: 30 or 60 gp
Start Location: Wizard Mizgog - third floor in the Wizards Tower, south of Draynor Village
Quest walkthrough:
Talk to Wizard Mizgog and he'll tell you that Wizard Grayzag has summoned his imps and they have taken his 4 magic beads - white, black, yellow, and red.
Imps: Imps are the little red cheeky creatures who are everywhere in RuneScape, but the most common place to find them is on Karmaja Island. Take your 30 gp and go to Port Sarim and hitch a ride to Karmaja. Once on the Island go west until you are at the Karmaja Volcano. Imps are common in these areas. Kill all the imps you can to get the beads (it might take a while) and when you have all of the beads go down to the docks. If you want to you can bring 60 gp for the ride back but if not then get a job from Luthas picking bananas and putting them into his crate, and he'll pay you 30 gp. Go back to the Wizards Tower and talk with Wizard Mizgog again, then he'll reward you!
Reward: Amulet of accuracy, 800 + magic exp, and 1 quest point
To start: Talk to Veliaf in the Myreque Hideout -- go down the trapdoor in the pub in Canifis,
Requirements:
Levels - 25 Crafting, 7 Magic, 15 Mining, Combat level to kill a level 60
*High Prayer is good to : 43+
Quests - In Search of the Myreque, Nature Spirit
Items Needed - Money in the thousands 1k-5k, Any piece of food, Silver Sickle (b), One Cosmic and Water to do the Level 1 Enchant, Rope, Coal, Soft Clay, Silver Bar, Cut Sapphire, Mithril Bar, 11 Planks, 4 Tinderboxes, Spade, 10 Bronze Axes and 10 Mackerels, a pickaxe, 5 buckets, hammer, pot, 45 Nails, a swamp paste.
Items Recom. - You should bring some good armour and food 15 Cooked: Stew or Salmon or Slimy Eel or Snail
Items for this part: your Food item, 5 buckets, pick, pot, spade, 20 nails, and your money, hammer, 6 planks
Once down talking to Veliaf, head South through the secret passage, then head through Mort'ton, over the bridge then head South to Burgh de Rott, take the boat rides
Once at the gate to Burgh de Rott, talk to Florin - he wants food, so put some in his chest and you will now be able to enter the city Ask him everything - about the hiding spots etc. He will mention the pub's basement. Head to the pub by climbing over the rubble, then mine the other rocks to make your way to the basement. Mine all the rocks, looking for the scrolls etc. - read these
A Helping Hand:
(if desired buy planks from Mort'ton general store - if you can)
--General Store-- Now talk to the General Store owner-he needs his roof\walls fixed. Climb up to the roof and fix the hole on the roof with your planks, nails and hammer. Then fix the hole in the walls downstairs with your plank, and nails.
Now Aurel needs his store stocked. He will give you a crate to fill with 3 tinderboxes, 10 snails or mackerl, and 10 bronze axes. Fill the crate with these and return to Aurel - he'll tell you to go to the bank.
--Bank-- Talk to Cornelius --now In the bank, use 2 planks, swamp paste and your hammer with the broken booth. Then use 3 more planks, your nails and hammer with the hole to fix it. Talk to Cornelius again, he'll work in the bank so you can now withdraw items.
--Furnace-- A villager will now tell you to fix the furnace. Now with your hammer and steel bars, fix the chimney in the furnace, then put some coal into the furnace, and light it with your tinderbox. Now you should see a cutscene.
Now get out your blessed sickle and head over to the General Store. Weild it and in the general store you should black-out, now kill the Vampyres and Gadderanks, Veliaf will help you. Then when he is about to die Gadderanks will mention Guthix Balance. Now talk to Veliaf and head off to the Myreque Hideout once again.
-- If desired give Ivan some steel armour to wear, some food to eat when hit and a Silver Sickle (b) - in case he gets attacked.--
Talk to Veliaf here again - he'll ask you to transport Ivan to Burgh De Rott. You now have 2 paths to choose from...Path 1 is short, but has 2 high level Vampyres on it. Path 2 is longer and has 4 Vampyres on it, make sure to bring food, armour and Blessed Sickle (b)
Once at the temple of Salve talk to Drezel, get him to give you a key. Use this with the keyhole on the bookcases, now enter the Library and find and read the three books, one of which is The Sleeping Seven.
--Items now: Hammer, Wet Clay, Rope, Mith. Bar, Silver Bar, Cosmic and Water rune, and Cut Sapphire-- Now head back to the tunnels under Canifis Pub. Use your hammer on the boarded up passageway to the first East. Use the soft clay on the tomb to get the impression. Now use the mith bar with any furnace with the other items in your inventory, then cast your Enchant spell on the Rod: it makes a Silvthril Rod. Now use this with the well near Drezel in the room from Priest in Peril - by that demon-dog. (bring rope with you!!) Now bring the rod to Veliaf in the Canifis Hideout.
Reward;
2k Attack
2k Crafting
2k Defence
2k Strength
2 Quest Points
Access to Burgh De Rott Accessories.
Gadderhammer hammer, good against shades.
Ability to make Rod of Ivandis - Special lets you freeze Vampyre Juviantes
Ability to make Guthix Balance - this lets you free/kill Frozen Vampyre Juviantes
Ability to Play Temple Trekking Mini Game
To start: talk to the Stranger at the Hair of the Dog Inn in Canifis
Requirements:
Quests: Priest in Peril, Nature Spirit
Levels: 25 Agility, ability to kill a level 97 (43 prayer is good)
Boss(es): 97 Skeleton Dog
Items: (All Items are in STEEL:) 1 longsword, 2 short swords, a mace, a warhammer, a dagger, 225 nails; druid pouch (with 5 items), Silver Sickle (b), hammer, 6 planks, 200 gp
Once you have talked to the Stranger (Vanstrom) head to Mort'ton through the Mort Myre Swamps and talk to the boatman (Cyreg). Persuade the boatman to let you on by telling him about all the bad things that may happen to the group - and how good your weapons are. Once you have talked to him board the boat - but it is broken so give him 3 planks and 10 gp.
Climbing Tree:
Once off the boat head North to a strange tree with boards on it for climbing, climb it. When the planks break, fix them with yours. Now head North to Curpile.
Trivia:
Curpile will ask you 3 questions. They're are a multitude of various questions.. Here are some:
Who is the Only Female? - Sani Piliu
Who is the boatman? - Cyreg
Who is the family that rules Morytania? - Draken
Who is the scholar? - Polmafi
Who is the Youngest? - Ivan Strom
Who is the Leader of the Myreque? - Veliaf
Once answered correctly walk around the tree to the north part and enter. Now head North to the Squeeze-In Stalagmites and squeeze in (on the East part of the wall)
The Boss:
Now talk to Veliaf and introduce yourself. Now talk to all of the other members of the Myreque then give Veliaf the weapons you have brought. Now a mist of smoke will fill the room and Vanstrom will appear now the evil Vampire. He will summon a Skeleton Dog (97) kill it. Now talk to Veliaf and ask how to join the Myreque - then how to get out. Now leave the hideout then head north and climb up to the Inn. Talk to the Stranger who will thank you.
Reward:
2 Quest Points
Shortcut to Mort'ton from Canifis
600 XP in Attack, Defense, Strength, Hitpoints and Crafting