To start: Talk to Martin the Master Gardener in Draynor
Requirements:
Quests: Nature Spirit, Lost City
Levels: None, but the higher your farming, the easier it is to kill the boss.
Items: Dramen Staff, Secateurs, Spade, amulet of Ghostspeak
Boss(es): Tanglefoot (111)
Once you have talked to Martin he will tell you to ask some other farmers about their Growing Problems. Talk to 5 G.A.G. members (ask the farmers if they are in G.A.G.) and ask what they think the problems may be.
Once you have talked to them all return to Martin and tell him about the last farmer's thinking it was fairies. Now head to Zanaris (through the Lumbridge Swamp Hut) and go down to where the Fairy Queen is usually, instead you will find the Fairy GodFather. He will tell you that the Queen is sick and is being taken care of by Fairy Nuff. Head North to Nuff and talk to her. Get the symptoms and head to Zandar, who is on the top floor of the Dark Mage's Tower in Falador.
Once you have talked to him about Fairies etc. he will tell you to talk to Malignus, who is located in Port Sarim. Now talk to Malignus, who is by the Elemental Wizards, and he will ask for a skull from the Draynor Mansion.
Head to the Manor and dig a skull up from the graveyard out back. Bring it to Malignus. He will tell you about the Magical Sectaeurs. He will tell you to give the Nature Spirit Three RANDOM items.
Now go to the Nature Spirit with the items and Sects. and he will enchant them for you.
Killing Tanglefoot:
Now head to Zanaris again and go to where the Cosmic Temple is located. And squeez through the wall into the viney area. Walk past the baby tanglefoots and head to the TangleFoot. Kill it (it can only be killed by the Magical Sects. Once dead pick up the Queens Sects. and give them to the Godfather.
Reward:
3500 Farming
2000 Attack
1000 Magic
1 QP
To Start: Talk to Martin the Master Gardener in Draynor
Requirments:
Quest: A Fairy Tale Pt. I - Growing Pains
Levels: 49 Farming, 57 Herblore, 40 Thieving, (Eating a Garden Pie gives a 3+ Farming...Drinking a Green Mans' Ale gives a 1+ Herblore)
Items: Dramen Staff, Pestle and Mortar, Waterfilled-Vial, Armour, Weapon, Food,
Boss(es): Gorak (145)
Talk to Martin and ask about his Crops. They aren't doing so well, so head to Zanaris and head to Fairy Nuff's Room.
Fairy Nuff?
Once you enter you will find the room a total mess, pick up Nuff's Certificate. Read it, then study it. Now head to the Fairy Godfather, who is to your SouthWest. He'll tell you to find him AND when you do to tell him. He will tell you that you will need to use the Fairy Rings to find the queen.
Fairy Co-Ordinator:
Talk to the Coordinator (a little NW of the godfather) and talk to her about the fairy rings. She is to busy right now; so use the Certificate on her and she will tell you to ask other Fairies about this.
The Chef:
Use the certificate on the Fairy Chef. The Chef will tell you something about the Cosmic Altar, so head Down there; when around that area, look for, and read a Rune Temple Sign in the wall.
The Translation of the plaque is: Cosmic Rune Altar Now by deciphering the writing on the back of the certificate you can read: The GodFather Attacked Us. We Have Fled To Safety. If you are Royal To Her Majesty, find us by Coordinates: AIR, DLR, DJQ, AJS.
Finding the Queen:
(Weild your dramen staff) Now enter in the Coordinates from above at each station. Now walk through the caverns to the hospital-area and talk to Nuff. She, and another fairy will tell you to steal the Queen's Sect. from the Godfather. Now go to the Godfather by using the Fairy Ring and pickpocket him WHEN his two "pals" are not looking at you. Now go back to Nuff with the Sects. by entering the Codes above again.
Getting the Ingredients:
Now talk to Nuff and she will tell you that she needs an essence potion. Head back to Zanaris and on the Ring type in "CKP" and talk to the floating being. Now pick a starflower. Head back to Zanaris and type in "DIR" and you must kill a Gorak for it's claw. They are tough. Now make the potion...
Waterfilled Vial + Starflower ---> Unfinished Potion + Gorak Claw ---> Magical Essence Potion.
Now head back to Nuff (yes, by entering all the codes again from above) and give her the potion.
Reward:
3,500 Herblore
2,500 Thieving
2 Quest Points
Use of Fairy Rings (See the Transportation Guide for more info)
A Skill Lamp.
Ability to Make Magic Essence Potion (See Herblore Guide for More Info)
To start: Speak to Dimintheis in his house SE of the Varrock East bank
Requirements:
Levels: 40 Crafting, 59 Magic, 40 Mining, 40 Smithing
*good prayer and combat is good*
Items Needed: Runes for the 4 blast spells (air blast, water, earth, fire blasts -- bring plenty), Cooked: tuna, bass, swordfish, shrimp, salmon...a pickaxe, 2 Rubies, ring and necklace moulds, anti poison
Items Recom.: Food (for you) Teleports to Duel Arena and Camelot and Ardougne (if possible) (for quickness)
Once you have talked to Dimin. head over to Catherby (teleport to Camelot and walk south -- quick route)
The Chef and Crest Piece #1
Talk to the Chef in his home in Catherby, he wants some cooked fish - give him the cooked fish listed above (tuna, bass, swordfish, shrimp, salmon). Give him these and he will send you to Al-Kharid
The Jeweller and Crest Piece #2
*bring your pickaxe and food
Talk to the Gem Trader in Al Kharid and he will send you to the mining area - to your north. Head up and talk to the man wandering around the Southern area. He will want jewellery made of Pure Gold.
He will mention 'Boot' - a dwarf who lives in the Western region of the Dwarven Mines (F2P)
Head over and talk to Boot. He will tell you that Pure Gold is located in a dungeon in Ardougne.
Once you are in the Dugeon head to the Northern wall - pull the lever up.
Head into the South room and pull that lever Up.
Head back to the North wall Lever and pull it down.
Head into the North Room and pull the lever up
Head back to the Northern wall and pull the lever Up
Head back to the South room and pull the lever Down
Head into the Room with the Hell Hounds and Min some gold (you do not need to kill them if you do not want to)
Smelt the Pure gold into Pure Gold Bars -- then craft these into Ruby Necklace and a Ruby Ring bring them back to the Second Brother
The Battle and Crest Piece #3
Now talk to the third brother in the Jolly Boar Inn in Varrock - he is on the Second Floor. Give him some Antipoison and he will tell you that the last piece is held by the Chronozon - you must hit the Chronozon with the 4 Blast spells and also kill him with other types of attacks (sword fight, magic, range) Also the 4 Blast Spells MUST do damage on him for him to weaken/die
The Chronozon is located in the Members' Area of the Edgeville Dungeon (bring a sharp object - knife scimmy - to cut the webs)
Once he is dead and drops the final piece assemble the pieces together
Gauntlets of Power:
Return the Dimin. in Varrock and give him the Crest - he will give you Steel Gauntlets for a brother to enchant
The Third Brother makes them Chaos Gauntlets -- Increases your bolt spell hits
The Second Brother makes them GoldSmithing Gauntlets -- Which give you more XP in GoldSmithing
The First Brother makes them Cooking Gauntlets -- Burns less fish
*to change the gauntlets (like Chaos into Cooking) talk to the other brother and he will charge a fee.
Reward:
Enchanted Gauntlets
1 Quest Point
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To start: Talk to Ali at his small shop in Al Kharid - around the Gnome Pilot
Requirements:
Levels: 30 Thieving, Combat good to kill a level 70 and 75
Quests: None
Items: Desert Clothes/Robes/Hair Piece (but these from Ali), some Gloves, waterskins, a bucket, and some money -- around 3000
Items Recom: Food during battles, if needed, and good weapon and armour (if needed) and a duelling ring
Once you have talked to Ali in Al Kharid, bring your items, and head through the Shanty Pass (remember to buy some Shanty Passes). Now take the Carpet Ride to Pollniveach (Ali seems to be a popular name?) and once there Head to the Southern area of the Town.
Walk into the bar and talk to Drunken Ali - he'll ask for some beers (probably around 3 or so) buy them and use them with him till he tells you about the Feud and Ali's Nephew a bit.
Let's Resolve: buy a camel or two.
Once you know that the Feud is between the Bandits and Menaphites, head to each "base" -
Menaphites are a little S-SW of the village, and Bandits North-NW.
Ali the Operator (from the Mena.) will tell you about the Cowardly Bandit who will mention something about their fighting over a camel - go to the Camel owner and pay 500 gp for some Reciepts. Hand these to the gangs; however, this fails =(
Joining the Menaphites:
Now, head back to Ali the Operator and ask to join the Menaphites.
Pickpocketing Villager 1:
Go over to a villager and pickpocket him/her
Pickpocketing Villager 2:
Head back to Ali the Operator and tell him that they are catching on - he will tell you to get a distraction. Talk to the Street Urchin and pay him 10 gp to make a distraction - pickpocket the Yellow-Arrowed Villager.
Pickpoceting Villager 3:
Return to Ali the Operator for a black-jack. Lure a villager (right-click) and then knock them out - and then pick pocket them
The Mayor's Jewels
Now the Operator wants the Mayor's Jewels.
*wear gloves and Desert fake beard*
Head to the Mayor's House and hide behind the cactus When you see that noone is home, use the key on the door to enter.
Go upstairs and search around - you may find a clue: Fibonacci - now search the portrait and type in the code; 1,1,2,3,5,8
Take the jewels back to Ali the Operator
The Traitor:
Talk to a Menaphite and ask about the traitor (Traitorous Ali...) talk to Ali the Operator and tell him you know the name - then head back to the bar.
Talk to the bar tender who'll tell you that the beer is Traitorous Ali's.
Now head to Ali the Hag on top of the hill West of Town a bit and she'll make a poison if you get her a Snake and some Camel Dung
The Snake:
Head to the Snake Charmer and give him some money (use your money with his pot) then ask for a; flute, basket -- use a flute with a snake SW of the village.
Camel Dung
- go to the kebab seller and buy some Hot Sauce
- Use some with a camel Trough at the camel seller's
- use a bucket with the dung, pick it up
Give the items to the Hag who'll make you the potion.
Use this with the beer in the pub
Ali will be pleased and send you out to the Menaphite leader - who is outside (he is weilding a cane)
Talk to him and he will send his "body-guard" a level 75 to attack you -- kill it.
Now talk to a villager and he/she will tell you to kill the Bandit Leader
Talk to him and then you must defeat a level 70 Champion
Talk to any villager again -- then the mayor in the center of town.
Then head back to Ali in Al Kharid (duelling ring good here) and he'll reward you
Reward:
15k Thieving
Blackjack
Desert Disguise
1 Quest Point
To start talk to Lady Servil. SE of the Gnome maze
Requirements: None, just be able to kill some high level monsters.
Boss(es): Ogre (63), Scorpion (44), Bouncer (137), General Khazard (112)
Items: 5 gp, weapons food etc...what ever you need to kill the above bosses.
Khazard Armour:
After agreeing to help Lady Servil head East to a small cul-de-sac like place... Go to the NE house and search the chests for some Khazard armour. Wear the armour and head South to the jail.
Jeremy and the guard:
Talk to Jeremy in the jail and he will as you to free him by getting the keys from the guard in the Southeren room. Talk to the guard and he will tell you that Khali Beer makes him drunk.
Khali Beer and Freeing Jeremy:
Go West to the bar and order a Khali Beer (5gp). Bring it to the Guard and ask for the keys. He will give them to you once he's drunk.
Now get anything you need to defeat the bosses. And free Jeremy. You will be brought to the Fight Arena.
Get Ready to Rumble:
Note: make use of the giant skeleton in the middle of the arena, mages ;)
Now kill the Ogre, you will be brought back to jail. Talk to Hengred and you will be back in the Arena. Kill the Scorpion, then Bouncer, Khazard's dog. Now kill General Khazard. Once you dispose of them talk to Lady Servil.
Required:
Quests: None
Levels: 10 Fishing
Items: Some money around 20 gp, garlic, a spade and a Regular Fishing Rod
Enemies: 44 guard dogs - you need to run past these.
To start talk to a dwarf in his small house with stairs, either on the West or East of White Wolf Mountain.
Tell the Dwarf that you want to be his friend and he will tell you to win his friendship at the Hemenster Fishing Contest.
Red Vine Worms: Now bring your spade to McGrubber's Woods (there are some lvl 44 guard dogs here) and squeeze through the loose fencing on the North Side. Run over to the middle of the West side and dig up some Red Vine Worms
The Contest: Go and pay 5 gp for the contest to start - your spot will be by the Willow tree, but you will lose to a 'Sinister Stranger'. So before you start, place the garlic in the pipes where the Strange will be fishing. Now talk to him and he will want to switch places. Fish and you will catch a carp - tell Bonzo and you will be rewarded with the trophy, now bring it to the Dwarf to finish.
Reward;
2437 Fishing XP
Access to Shortcut under White Wolf Mountain
Seed 4: Go to the West Keldagrim Bar and talk to Gauss (?), he will ask for a toast, buy a beer and talk to him again to give out a toast. Growing your Kelda: Now go to the Farming Spot in West Keldagrim and rake out the weeds, then with your seed dibber simply plant the seeds. Now you must wait. While waiting you can talk to Rind the Gardener and he will send you on a task to deliver a letter to Elstan in Falador - you will recieve two seeds for your work (also it takes up some time :).)
You will be told when your Kelda is done growing.
Brewing Your Beer: Go upstairs of the Laughing Miner Pub and buy some yeast from the Dwarf upthere. Now add the Barley Malt, your Kelda Seeds, your buckets of water, and the yeast to the vat, wait about 10 minutes for it to ferment. Then turn the valve and then use your empty beer glass on the barrel to get your beer.
Now bring your Kelda Beer to the Drunken Dwarf and he will tell you about the Closed up Tunnel.
Getting Into the Tunnel: Talk to the Cart Conductor who will tell you that you need someone with authority to enter. Talk to the Director of the company which you joined in The Giant Dwarf, he will grant you access. Now go through the tunnel using the Mine Carts. You will find yourself in a Mine Cart Maze (click to find out how to get through). Make your way through them.
Finishing the Quest: Once out of the Mines talk to the Commander from where you started the quest. You will forget everything - but you have a craving for a kebab and beer. Buy a kebab (2 just in case) then go to the Laughing Miner and buy a beer. Eat or drink either one and you will see a cutscene (after the quest read your Quest Journal).
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To start; speak to Mord in Northern Rellekka, on the docks.
Requirements:
Levels: 20 Con, 40 Agil, 46 Craft, 56 WCing, combat to defeat a level 122 troll
Quests: The Fremennik Trials
Items: Raw Tune (or a harpoon), Pickaxe, 8 ropes, Woodcutting axe, Knife, Hammer, and Bronze nails.
After talking to Mord Gunnars about Jatizso, and the kings, ask him to bring you to Jatizso.
Innterruptions;
Once there, head north through the gate. Talk to King Gjuki, who is West of the bank. He will want some Raw tuna for his cat. If you don't have some already, you can fish some on the docks. Take the fish back to the king
While the king is talking, dwarves will come and ask for some ores. Head NW and climb down the hole. Mine the amount of ores you need.
Bring the ores to the King, and he will reward you with 5k. Resume talking to him.
Into Neitiznot;
Now you must go to Neitiznot and look for his Spy. Before leaving, pick up the jester's costume from the chest behind the throne. Now head back to Morad and sail to Rellekka. Once on the docks, talk to Maria to sail to Neitiznot.
Head N. of the bank to find Slug Hemligssen. Ask him for "free stuff please" and he will tell you to go to Mawnis' house.
Jester Espionage;
Put on your Jester Outfit, and get your hands free, then head to the building south of the bank and talk to Mawnis. Now, do as Mawnis tells you to do (select in your inventory the trick he wants), while doing this watch what the guards are saying.
Head back to Slug and talk to him. Tell him: 2 days, 17 militia, and 2 bridges. He will give you 2.5k gp.
Working for Mawnis;
Rope >>> Now take off the suit, and head back to and talk to Mawnis. He will ask you for 8 rope. Bring them to him (if you don't have any spin Yak Fur.)
Give him the rope and he will give you 1k gp.
Split Bark >>> Now he wants some artic pines. Head N. and cut eight logs, then to split them you must cut them on the stump (found E. of the bank). Once you have them bring them back for 1.5k
Bridge >>> Now he wants you to repair the bridge, get your rope, some split pines and a knife, armour and food (there are trolls!). Head North, cross the rope bridge, then head to the brokent bridges. To repair them, right click them and select 'Repair'. Once you have done that. Head south, over the rope bridge, and head east to the next bridge, cross this one, repair the bridge to the north and then return to Mawnis.
Back to Jatizo and taxing.
Head back to the tannery and talk to Mawnis for 1.5k gp and his plans.... They want to infiltrate the troll caves. Mawnis will send you to the King. Sail back to Relleka talk to Morad to get to Jatizso, and talk to the King.
The king and he will want you to tax the citizens. For each window they must pay 1k coins.
Keepa Kettilon (fish shops) -- 5k,
Skuli Myrka (weapons shop) -- 6k,
Vanligga Gastfrihet (west of food store - if you pay her taxes she will open her Yak store) -- 5k
Raum Urda-Stein (armour shop) -- 8k.
Return to the King with the money. He now wants you to collect taxes from people with beards.
Keepa Kettilon (fish shops)
Hring Hring (ore shops)
Flosi Dalksson (fish shops)
Raum Urda-Stein (armour shop)
Back to Neitiznot for more espionage;
Now the king will want you to go back to Neitiznot to spy some more.
Return to the island and wear your jester suit again, and talk to Slug. He will tell you to talk to Mawnis again. Repeat as before, remembe what the guards say. Return to Slug, tell him; Etceteria, potions, and I have been helping Neitiznot. You will recieve 2.5k gp.
Back to Jatizso,,,And back to Neitiznot
Head back to the King and tell him what you found out. He will give you a decree, return to Neitiznot and give the decree to Mawnis.
Yak Armour
Now you must create the armour to fight the trolls. Kill 3 yaks for their hides and bring them to Thakkrad he will cure them for you for 5gp each = 15gp total. Now with your threads and needle proceed to create some Yak Armour.. Return to Mawnis
You will need a shield - cut two arctic pines and split these on the stumps with your bronze nails, rope and hammer. Return to Mawnis for your promotion.
Get food, yak armour, shield, and weapon... then Head to the NE portion of the island, the far NE portion...Such as, crossing the fixed bridge and going through the snowy lands, to the Eastern (third (!) tunnel).
You must kill 10 trolls...If you run low of supplies; Bork will give you tuna, 4 strength pots, and 2 prayer pots. Use protection prayers so you are not damaged. Once you have killed 10, head south and over the bridge. You must kill the troll king (122) with Melee.. Use the protect from range when you fight him. Decapitate his head when he is dead, then jump over the eastern bridge.
Return to Mawnis and he will give you his helm.
Reward:
5k Crafting
10k WoodCutting
5k Construction
10,000 XP x2 in any of your four Combat Skills (10k to one, and 10k to the other, or 20k to just one..)
Also, the jester costume, ability to make yak-hide armour, and shields
The Neitiznot Helm
And access to Runite Ores!
To start: talk to Brundt in the Longhall
Requirements:
Quests: None
Levels: 40 Wcing and Crafting, 25 Fletching -- high combat level is good!
Items: a raw shark, a knife, 5,250 gp, tinderbox, axe,
Boss: Draugen(69),
After speaking to Brundt you must complete all 7 trials (in any order) I'm writing it in Alphabetically order of names :)
Manni's Trial:
Talk to Manni in the Longhall and accept his Drinking Contest challenge. Grab a keg of beer then talk to him again. You lost. So...Head to Seers' Village and buy some low alcohol beer from the Poison Salesman. Now head back to the Longhall BUT when you reach the bridge before Rellekka talk to the worker and ask for his strange object. Now head to the East portion outside of the Longhall and place your lit bom..strange object into the pipes then go back into the longhall, use a low alcho. beer with a regular - challenge Manni and you should win!
Olaf's Trial:
Talk to Olaf, who is a little NE of the Longhall - he will ask you to create your own Lyre.
First, head SouthEast of the village and cut a branch of the Swaying tree and fletch it. Now head E-SE and talk to the Troll (Lalli). He will tell you about Askeladden. Return to the village (pick some veggies: Onion, Potato, Cabbage) and talk to Askel. - he will give you a pet rock. Now return to the troll and suggest that you should make him some Rock Soup - the ingredients are: Rock, Onion, Potato, Cabbage - put them into the pot (in that order.), now get some golden fleece from the Troll.
Head to Seers' Village to spin your wool, then attach it to the lyre. Head SW of Rellekka and into a small island off the coast of the land. Place a raw shark on the pot and a spirit will come and enchant your lyre.
Head East of the longhall and enter the door - go on stage and play the lyre. Talk to Olaf for his vote.
Peer the Seer's Trial:
To gain Peer's vote all you need to do is go through his house...To enter his house you need to answer a riddle. Possible answers are: Fire, Life, Mage, Mind, Time, Tree, Wind
Search/Study the upstairs for:
- Empty Bucket and Jug
- Red Herring
- Red Disk
- Wooden Disk
Once you have the Red and Wodden Disk and Herring -- Cook the herring and use the goop on the Wooden Disk, head downstairs and Search the Mural, then place the colored disks on the mural. Try opening it, you should see the #4.
Head upstairs and Use the jug of water on the tap. Fill the bucket, empty the bucket, Fill the bucket, empty the bucket -- you should have 1/3 jug of water.
Fill the bucket with the 1/3 jug of water, then fill the jug again. Empty it into the bucket to get 4/5 water in the bucket. Use this on the chest to open it. Now you will have a vase.
Fill the vase with water, screw on the lid, and use it with the frozen table. Now it is shattered. Unfreeze the key by using it with the range. Then head back down the ladder and out the door. You now have Peer's vote!
Sigmund's Trial:
Sigmund is found wandering around the market circle. Talk to him and agree to get his rare flower. Now head north and talk to the sailor, he has a flower! But he feels love in his life and wants a ballad composed by the local bard (Olaf). So run down to Olaf - he will create you a ballad!...If you get him some sturdy boots.
Head to the clothes shop, the owner will make you some if Brundt will lower the taxes.
Head to Brundt he will lower the taxes, if Sigli will give him a map of his hunting grounds.
Head to Sigli, he will give Brundt the map, but wants a sturdy bow string.
Head to Skulgriman (in the armour shop) - he will give you the string, for an exotic fish.
Head to the docks and talk to the fisherman, he will give you a fish for the map of deep sea fishing by Swensen.
Head to Swensen, he has a map, but would like a Weather Predicment from Peer the Seer.
Head to Peer the Seer (NW of Swensen), he will give you the Weather, but doesn't feel safe, so he wants a body guard....
Head to Thorvald in the armour shop and ask him to be Peer's guard; only if he gets a seat at the Champions' Table, will he become Peer's Guardian.
Head to the Longhall and speak to Manni about giving up his seat at the table...he will only for the waitresses' legendary Cocktail.
Talk tot he Waitress who will give you one if you make Askel. stay out of her way.
Head out to Askel., he will agree for 5000 gp, give it to him then...
Go to the Waitress -> Manni > Thorvald > Peer > Swensen > Fisherman > Skul. > Sigli > Brundt > Clothes Shop > Olaf > Sailor > Sigmund.
Sigli's Trial:
Sigli is located S-SW of the Longhall, talk to him and accept the challenge to hunt the Draugen. Use your Hunter's Talisman to begin searching for the Draugen (this may take awhile - the Draugen is usually in the woods SE of the village, near the river) The Draugen is Level 69 - kill it and return to Sigli.
Swensen's Trial:
Talk to Swensen in his small hut SW of the Long Hall - accept his challenge. His challenge is to Navigate your way through his maze in his basement. Climb down the ladder when ready then take these portals:
South
West
East
North
South
East
North
Hm..Once done climb up the ladder then talk to Swensen
Thorvald's Trial:
Thorvald, in the armour store, will tell you that to gain his vote you must fight Koschei the Deathless - weaponless.
Koschei is located in the basement of the armour store. Killing him the first 2 or so times is fairly easy. Then on the third time he gets harder. Finally, on the fourth time he gets even harder *Note...You only need to kill him 3 times, if you kill him a fourth time all you get is the Fremennik Sword. Once he has been killed 3 times you can just kill yourself - you will still get the vote.
Done:
go back to Brundt and tell him about the votes etc. -- You are now a Fremennik!
Reward:
Boat Rides to Waterbirth and Lunar Isle,
Ability to use Rellekka's facilities (furnace etc.)
Lyre Teleport - by sacrificing the shark on the pot like before.
Ability to Buy/Wear Rellekka Attire.
3 Quest Points
2.8k XP in: Strength, Attack, Defence, Hitpoints, Fishing, Thieving, Agility, Crafting, Fletching, and Woodcutting!
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